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June 15th, 2006, 09:45 PM
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Second Lieutenant
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Join Date: Feb 2004
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AI \"personalities?\"
I thought I read something about the AI having different personalities this time, like aggressive, defensive and mixed. Do I recall correctly? Are you able to set these parameters before the game starts or are they randomly determined for each AI? Sounds like a neat feature that would add much to the single player game if true.
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June 15th, 2006, 09:52 PM
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Corporal
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Location: New England
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Re: AI \"personalities?\"
IIRC you can set the AI parameters (agressive, defensive, normal, and mixed) at the beginning of each new game.
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June 15th, 2006, 09:56 PM
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Second Lieutenant
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Re: AI \"personalities?\"
That's freakin' awesome, thanks NakedLunch!
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June 16th, 2006, 06:31 AM
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Major
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Re: AI \"personalities?\"
Yeah. This is neat. Btw hopefully the AI wont move his pretender/commanders with like 2 troops to conquer provinces like in Doms 2...in most of my SP games the AIs are loosing their pretenders pretty fast, because of that.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 16th, 2006, 02:34 PM
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General
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Re: AI \"personalities?\"
Yes currently three AI personalities exist:
Defensive, Aggressive and Standard
I recall reading each can be placed for an AI opponent before the start of a game. Hopefully a random option exists as well.
Not sure what new modding options exist, but I would love to see a modding option for the AI personalities ! 
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June 16th, 2006, 07:33 PM
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Corporal
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Re: AI \"personalities?\"
Quote:
Hopefully a random option exists as well.
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There is one. The settings are Normal, Agressive, Defensive, and Random. I just checked.
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June 17th, 2006, 12:02 AM
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Second Lieutenant
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Re: AI \"personalities?\"
Can't wait to play against a bunch of AIs on random. I'm so glad we have that option!
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June 17th, 2006, 01:28 PM
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Shrapnel Fanatic
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Re: AI \"personalities?\"
How big is a bunch? How many AI's do you want to play against?
Lets see (checking to make sure the devs have released all the info Im about to use..)
30,000 x 30,000 map
1500 provinces
21 x 3 nations = 63 total
(and Johan has stated in another public forum that "with abit of work" you can play against other eras)
So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.
Heehee. Obviously from the screen shots we see you will be selecting an era then choosing one of the 21 nations to play within that era. At least in a normal game. But if its possible, then you KNOW I will be making monster games downloadable from my site.
Hmmm maybe I should hold off on making things like that available right at the release. It might ruin peoples impressions of the game to change Johan/Kristoffers game so drastically and so soon
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 17th, 2006, 11:20 PM
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Second Lieutenant
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Re: AI \"personalities?\"
Quote:
Gandalf Parker said:
So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.
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You bet I would!
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July 11th, 2006, 02:02 PM
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Corporal
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Re: AI \"personalities?\"
Ok, bringing back a stale thread with a new question... Will the AI personalities ever change during a game?
That could add a lot of surprise. Suppose there were some BIG trigger events for nations, like losing the home fort, or death of the pretender, or loss of >20% of armies in 1 turn, or even breaking an alliance, ... and this would cause a chance of switching the AI at random to another personality. So you are really attacking one AI hard, and smash a large army, then it might change from a Defensive to Offensive posture and send all it's home guard after you. It would have to be unpredictable or it could be exploited.
This could even work with AI alliances. The same kind of big events could trigger the AIs to possibly ally with each other. As you begin to try and crush the smaller AI nations it becomes more likely that they will become allied against you, unless you can finish them quickly.
Sill
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