Quote:
Originally Posted by duff
A question re the 2nd battle.
I found about 3/4 of my vehicles got bogged crossing the mud. They then got pounded by artillery for the rest of the battle causing heavy casualties among my open topped halftracks, M10s and assorted light vehicles. Is this intended to create the experiance of being the wrong force for the job (mechanized force landing on mud), is it intended to be played with breakdowns turned off or am I doing something fundamentally wrong?
I eventually got what I considered acceptable casualties using paratroops dropped in behind (with a couple of glider light tanks) and sea landing of infantry and a few halftracks while wasting some landing craft evacuating my armor off the map entierly. Not sure that's in the spirit intended however!
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Have to admit this is a bit rough there is nowhere you can land & move forward without crossing mud which carries a high chance of getting stuck.
If I remember however you get a decent compliment of support units so you can leave your vehicles at home.
There are a few spots where you only need to cross one mud hex so if you want to risk entry do it there. Remember speed plays a factor, with vehicles you should only ever enter a mud hex if you started the turn adjacent to it.
Just land a few vehicles where you can land them safely so they can provide covering fire The question is then leave them to draw artillery fire & let your grunts operate, withdraw them or risk heading inland.