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  #1  
Old June 16th, 2006, 09:19 PM

strelkovaya strelkovaya is offline
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Default Re: Roundhammer 1943 US Campaign

Just a quick potential bug report: 2nd map of the Roundhammer campaign. i had 3 of the DUKW's deployed on the bottom line of the map, when I clicked Start Game they were not on the map and the bottom line of the map was empty. In the army list 3 DUKWs are listed as Ready.
I will try replicating the issue, if it is consistent i will post a save.
This is very easy for players to deal with if it is consistent, so is not a dramatic issue.
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  #2  
Old June 17th, 2006, 02:11 AM
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Pyros Pyros is offline
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Default Re: Roundhammer 1943 US Campaign

Hi,

Probably you have deployed on the lower gray hexes.
Try to redeploy a couple of lines higher than your previous deployment.

cheers,
Pyros
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  #3  
Old August 9th, 2013, 07:18 PM

duff duff is offline
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Default Re: Roundhammer 1943 US Campaign (Spoilers)

A question re the 2nd battle.
I found about 3/4 of my vehicles got bogged crossing the mud. They then got pounded by artillery for the rest of the battle causing heavy casualties among my open topped halftracks, M10s and assorted light vehicles. Is this intended to create the experiance of being the wrong force for the job (mechanized force landing on mud), is it intended to be played with breakdowns turned off or am I doing something fundamentally wrong?

I eventually got what I considered acceptable casualties using paratroops dropped in behind (with a couple of glider light tanks) and sea landing of infantry and a few halftracks while wasting some landing craft evacuating my armor off the map entierly. Not sure that's in the spirit intended however!
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  #4  
Old August 10th, 2013, 11:48 PM
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Imp Imp is offline
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Default Re: Roundhammer 1943 US Campaign (Spoilers)

Quote:
Originally Posted by duff View Post
A question re the 2nd battle.
I found about 3/4 of my vehicles got bogged crossing the mud. They then got pounded by artillery for the rest of the battle causing heavy casualties among my open topped halftracks, M10s and assorted light vehicles. Is this intended to create the experiance of being the wrong force for the job (mechanized force landing on mud), is it intended to be played with breakdowns turned off or am I doing something fundamentally wrong?

I eventually got what I considered acceptable casualties using paratroops dropped in behind (with a couple of glider light tanks) and sea landing of infantry and a few halftracks while wasting some landing craft evacuating my armor off the map entierly. Not sure that's in the spirit intended however!
Have to admit this is a bit rough there is nowhere you can land & move forward without crossing mud which carries a high chance of getting stuck.
If I remember however you get a decent compliment of support units so you can leave your vehicles at home.
There are a few spots where you only need to cross one mud hex so if you want to risk entry do it there. Remember speed plays a factor, with vehicles you should only ever enter a mud hex if you started the turn adjacent to it.
Just land a few vehicles where you can land them safely so they can provide covering fire The question is then leave them to draw artillery fire & let your grunts operate, withdraw them or risk heading inland.
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  #5  
Old August 13th, 2013, 06:37 PM

duff duff is offline
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Default Re: Roundhammer 1943 US Campaign (Spoilers)

Thanks Imp. Can I suggest a change to future releases? Land link the "landing ship" islands to the retreat edge. It would give the player the option to remove them without taking away landing craft.

I didn't need covering fire since my mortars fired smoke from the deck of the landing ship, otherwise I would have needed to at least put some tanks ashore to provide smoke.
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