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June 19th, 2006, 04:53 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
Oh, also on the topic of neutral AIs, if I were to add more (there are only 10), would they be used, or ignored?
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June 19th, 2006, 05:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Another AI Question..
They would be added to the pool of neutrals that can be selected randomally during game generation.
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June 19th, 2006, 05:44 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
Good to know, thanks!
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June 21st, 2006, 06:51 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
SE.net finaly came back up and I had a lood at the AI stuff, unfortunately I still have no idea on how to do what I wanted.
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June 21st, 2006, 05:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
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Re: Another AI Question..
Well post what you wanted to do and maybe someone can tell you how to do it. 
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June 21st, 2006, 11:51 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Another AI Question..
Actually I think I've figured out most of what I need, I just needed to read through the AI posts a couple of times for it to start sinking in. Setting up the research AI is going to be a pain in the neck though, since I want each neutral to be somewhat different from the others.
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June 21st, 2006, 11:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Another AI Question..
I think your efforts would be better spent on making regular AIs since most people would prefer to have good regular AIs than more neutrals.
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