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June 20th, 2006, 07:52 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Why am I not able to win the Orania Map ?
Diplomacy doesn’t play much of a role in wars of religion, so don’t expect it here. Once you say the other guy is not a god, he is never going to forgive you.
Saber Cherry is right (as a note, SC probably knows more about DOMII than anyone outside the developers) the magic is key. Only one theme on one nation does not use magic, everyone else does and it is what makes them unique. The differences between nations are vast, it is not like Civ where you get some mild bonuses and one special unit.
The other thing I would mention is how long do you spend on a turn? If I try to play this game quickly, I get my butt handed to me and I am pretty good at all the games you mention. You have to take your time with this and look at everything. In terms of cards, this is Bridge and MOO is Go Fish. Really. Take your time, use the F1 screen, look at your taxes and unrest every turn. Plan ahead for spells, units and magic items. Learn your nation and how they work. If you are playing Arco, look at Astral magic very closely before you start, all of the spells. Learn the crystal matrix and understand fatigue. Power up your mages and cook the enemy with mind burns.
And have fun! I will be honest, not everyone enjoys this game, it is deep and you have to pay a lot of attention. I play MOO when I don’t want to work to hard and Dom when I want a challenge. If you want to win on easy with each nation in SP, you will have to learn more than in other games.
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June 20th, 2006, 09:09 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Why am I not able to win the Orania Map ?
Yeah Saber is absolutely right. Also, keep in mind..only use national troops in the early game, since they are kinda weak from mid game [I plan to make a Dominions 3 total conversion mod after the game is released -> you will be able to summon strong national troops in that, -> level 2/3/4 based -> better equipment and stats after each new level.]. Focus on spells/summons/crafting magic items/equipping comanders and SCs.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 20th, 2006, 05:16 PM
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Private
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Re: Why am I not able to win the Orania Map ?
Quote:
DominionsFAN said:
Yeah Saber is absolutely right. Also, keep in mind..only use national troops in the early game, since they are kinda weak from mid game [I plan to make a Dominions 3 total conversion mod after the game is released -> you will be able to summon strong national troops in that, -> level 2/3/4 based -> better equipment and stats after each new level.]. Focus on spells/summons/crafting magic items/equipping comanders and SCs.
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The probabilty that I will buy Dom 3 has risen considerably during the last 24 hours. So I am looking forward to yor mod and will in the meantime follow your advice.
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June 20th, 2006, 06:03 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Why am I not able to win the Orania Map ?
Quote:
JimKnopf said:
Quote:
DominionsFAN said:
Yeah Saber is absolutely right. Also, keep in mind..only use national troops in the early game, since they are kinda weak from mid game [I plan to make a Dominions 3 total conversion mod after the game is released -> you will be able to summon strong national troops in that, -> level 2/3/4 based -> better equipment and stats after each new level.]. Focus on spells/summons/crafting magic items/equipping comanders and SCs.
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The probabilty that I will buy Dom 3 has risen considerably during the last 24 hours. So I am looking forward to yor mod and will in the meantime follow your advice.
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Dominions 3. is a must have of course. 
I hope that you will like my mod, it wont be easy to make it, since I plan it as a "total conversion" mod, so basically everything will be changed in it compared to the vanilla game. The hardest part will be the balacing, but I already have some mathematical plans regarding the balancing question. I will basically add for each unit stat/ability and items a basic value, and the values will be added together. The spell/gold/resource cost will depend on those values.
OF course all units will have new graphics, I wont use the Dominions 3. races, but "normal" fantasy races, such as the elves, dwarves and so on.
As for spells, I have an idea there also, but I keep that for myself for now...I am still thinking about that method.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 20th, 2006, 06:10 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Why am I not able to win the Orania Map ?
Most players here wouldn't choose Turmoil/Luck for competitive multiplayer, but I've found it's good enough, and very fun and enjoyable, in single-player games against the AI.
Restless Worshippers spreads your dominion faster. Dominion 6 or 7 should be enough, and I think it'd give you a scale more. Probably Production, to give you little more income and to help with your hoplites.
Astral 3 Oracle is fine, if you want to base your strategy around scales. However, relying on Fortune might be costly if you have a streak of bad luck - you won't have a pretender to help you through tough times. You might want to consider e.g. Manticore instead. As Arcoscephale, your Priestesses can heal any afflictions he might get, and if he has no magic you lose only time when you call him back to the realm of the living. Some items and spells also help immensely. Body Ethereal has AoE: 1, which means one square in the battlefield, which means it can be cast on nearby units. Even those that totally fill one square (size 6 monsters, like Manticore). He can't use many items, but e.g. Cat's Claw Talismans, Horror Helmets, Burning Pearls and Antimagic Amulets are worth their price. Amulet of Luck is also very, very good, and Ring of Regeneration would be even more important if you didn't have priestesses to heal wounds. Regeneration doesn't heal afflictions, but makes them less common.
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June 20th, 2006, 05:11 PM
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Private
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Join Date: Jun 2006
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Re: Why am I not able to win the Orania Map ?
Quote:
Saxon said:
The other thing I would mention is how long do you spend on a turn? If I try to play this game quickly, I get my butt handed to me and I am pretty good at all the games you mention. You have to take your time with this and look at everything. In terms of cards, this is Bridge and MOO is Go Fish. Really. Take your time, use the F1 screen, look at your taxes and unrest every turn. Plan ahead for spells, units and magic items. Learn your nation and how they work. If you are playing Arco, look at Astral magic very closely before you start, all of the spells. Learn the crystal matrix and understand fatigue. Power up your mages and cook the enemy with mind burns.
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Saxxon you hit my weak spot I am one of these impatient guys. I already learned that Dom II needs more diligence thanother games. But I have to admit that I still forget recruiting troops or casting a spell here and there.
I want to thank you especially for your honesty admitting that this game is a challenge for you, too.
I think most of my frustration came from feeling stupid.
Because most people always seemed to be complaining that the game is to easy. And I should not be able to beat it on Easy ?
That was more than I can take.
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