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  #1  
Old June 21st, 2006, 07:05 PM
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Default Re: Making new components.bmp

SE4 shouldn't be played tactical. Especially if you've got large armies.

Having the battles take a long time is good!
That means it isn't an all-or-nothing thing, and you can retreat if you are outmatched.
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Old June 22nd, 2006, 02:29 AM
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Default Re: Making new components.bmp

Is there a way in which you can retreat from a battle?
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Old June 22nd, 2006, 03:20 AM
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Default Re: Making new components.bmp

SE4 does not support retreat.
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  #4  
Old June 22nd, 2006, 08:38 AM
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Default Re: Making new components.bmp

Which is why you need multi-turn combats.
If you attack on turn 1, and see that you're losing after the turn processes, you can order a retreat on turn 2.

For example, in CB3, I got into a 300 vs 400 ship battle. After letting the turn grind away that night, there was 600 ships left, lots crippled. Either of us could have ordered a full retreat at that point.

I pulled out a handful of weapon-less but still fast ships, my empty carriers and miscellaneous others. The rest of my ships I left there as cannon fodder to help the reinforcements I was bringing.
The other guy seemed to leave all his ships there by choice too. Maybe he thought he was winning, since he had more than me still.
By turn #3, it was too late for him, as his fleet was decimated over a number of combat events, and he only escaped with 10 or 20 ships.
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Old June 22nd, 2006, 10:21 AM

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Default Re: Making new components.bmp

In my tests I had one with about 12 ships on each side, one side being mostly archers and the other with more spearman. Because movement was too slow when I did the test, it was a lot of turns of ranged attacks softening up both sides.

The main reason I like tactical is I have a hard time telling what happened in strategic since it goes by so fast and you don't know whether some strategic blunder was the problem or if it was simply weak units. I'm balancing for strategic though, since everyone seems to use that more. (Plus I want this Fantasy Mod to be AI friendly. May have to rearrange the order of the mounts in CompEnhancement so the AI doesn't get carried away with uberexpensive Mythical mount components late game.)
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Old June 22nd, 2006, 06:48 PM
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Default Re: Making new components.bmp

We're talking about different things, sorta.

Do strategic and then view *the replay* to see what's going on.
Check your settings.txt to make sure that the generate-combat-replay flag is set to true.

In your log, where you see the damage stats from the combat, you can press the "show replay" button on the right.
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