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June 22nd, 2006, 09:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New Races For Use With CBmod
Whew! I finally mananged to start a game.
The Empire met the Colonials early, and the Colonials are blockading most of my northern worlds.
In the south, I've pushed into the rebels, but they've pushed back with blockades and have even glassed one of my bigger colonies.
Things do not look good;
I'm building bombers on the blockaded worlds, and they slowly whittle down the enemy... but I'm losing far more build time than they are.
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July 11th, 2006, 08:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New Races For Use With CBmod
<Obsolete post>
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July 11th, 2006, 08:21 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: New Races For Use With CBmod
Uh Oh, it's not working -
Quote:
Not Found
The requested URL /threads/uploads/433994-CarrierBattles1.6.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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July 11th, 2006, 08:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New Races For Use With CBmod
Here is a zip with the latest v1.6 plus Atrocities' AIs in one package!
http://www.shrapnelcommunity.com/threads/download.php?Number=435634
BK:
Sorry, I don't think the upload was done when you posted...
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July 12th, 2006, 01:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: New Races For Use With CBmod
The AI's are really CB stock by Rollo and SJ, I just added them to some ships sets to give the mod more sets. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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