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Old June 26th, 2006, 02:18 PM
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Default Re: Air Parity ?

That's why the lead plane carries the missiles only . . to "clear" the area for the follow on stike.

In a Pbem its probably a waste of points but in the hands of a creative designer it could cause a player to question whether his armored helo's can dominate the field of battle at will. Imagine the horror as the player maneuvers his pair of Hind-D's into position to attack an armored column only to have an F-15 swoop down, fire a spread of sidewinder's and drop them all in one pass. It also works if you load a helo for anti-air operations against other helo's. A nose mounted mini-gun is nice but a sidewinder so much more accurate.

Actually at the time I was testing I was working on an ALL helicopter user campaign.
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Old June 27th, 2006, 03:38 AM
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Default Re: Air Parity ?

I tried building an F4 tornado once.

IIRC if you got it close it would fire SAM's at a helicopter even if it evaded and fled the missile, so one pass would chase the Helo across the map.

However the chances of hitting a helo are very slim for some odd reason. Even when I whacked the Fire control and ACC way up on the weapon and missiles.

This was on the DOS game, I belive.
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