.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old June 30th, 2006, 03:32 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: Armoured trains

I was going to look into replacing the river shp file with the rail shp file and mess about with boats as trains to see what would happen. Thinking some more, I realized that if I posted anything like that here, I would be risking Don showing up at my door with a big stick and a nasty temper.

While picking blackberries (a task only marginally less painful than crossing barbed wire), I thought of another possibility:

If supported by the code, take the existing tramway and rail terrains and make them passable to units of class 197 river craft or similar while keeping their existing characteristics. Trains would then be based on this unit class. Problems would arise with river based units "sailing up the tracks" and with unit placement - trains on the water etc. For player generated scenarios these problems could be overcome by avoiding rails over water - the AI would be a different matter and any terrain passibility change would affect the game as a whole.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.