Re: bug report
Yes, but the thing is they have a lock, and nothing changes in their suppression, for the firing unit that is, between when it was locked on say the first two shots, and then suddenyl loses that capability. There was a version of SPWW2 where it didn't do that (unless I'm getting it confised with SPWAW) but I recall the last DOS version was doing that too, and probably the version before that as well. I think it's screwy little bug myself, as it occurs far too irregularly and seems to no purpose.
I'm not too certain about this last bit, but it seems to me I've seen this occur because it looks like the target falls into a ravine or something, even if the hex itself is uncratered and is in the open, such that not onlt is the lock lost, but I cannot re-target it with any unit, much less the same unit. It's just been something I haven't paid too much mind to, and I don't have a save where it occured. I certainly can't forecast in advance when it's going to happen. I usually save every single turn, so maybe next time I see something related to it I will see if I can replicate my moves from a re-load and get it to happen again. They may just have some odd feature where so much fire into a hex makes the target unattainable anymore until so much time has passed or it moves out of the hex.
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