Mobile Planetoid class 'Spaceship'. Can only be moved one square a turn, with a massive supply drain. 50% must be cargo bays. Very, very, very expensive.
Planetoid Jump Drive. Warp Hole opener. Can open anywhere in the galaxy. Takes a massive amount of supply.
Planetoid Bombardment Drones. Large drones with massive warheads. Can only be carried by a planetoid, or maybe a few by a baseship.
So basically, it shows up, wipes out all life in the system and waits for refuel. Vulnerable afterwards. Also vulnerable to swarm tactics.
Ooh, me like!
Planetary Defense Network: A planet-sized Weapons Platform with a bonus to size. Downside: occupies the entire planetary surface. Tiny: +10%, Small +20%, Medium +30%, Large +40%, Huge +50%.
Solid idea in itself, and I'll consider it, but I was thinking about having a family of Facilities act as planetary shield generators. (In fact, that's one of the slews of stuff I'd added in. Ranged from small, relatively cheap local shield generator (somewhere between 500-5k shields IIRC), all the way to the Planetary Phase-Shift Generator, which was horrendously expensive and required immense Energy (i.e. rad) upkeep, but which provided 5M phased shield points.
Hyper-Velocity Missiles: Direct-fire weapon. The farther away the target, the more the damage.
Sounds good! I like this concept.
Ship-Mount Weapons: Takes about half the space on the ship. Fires once. Massive damage.
Do you mean Spinal Mount? Iunno, I'll think about it.....
Missile Pod: Fires once. Very small. Low supply usage. (Idea is that each weapon is a single missile. Pack into satelites for a nasty suprise.)
Ah, yes, ammo..... I like, I like.....
Thank you Narf, that's exactly what I need!

Keep the ideas coming!
