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July 4th, 2006, 11:21 AM
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Colonel
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Join Date: Aug 2005
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Re: Modded nations only PBEM
necropolis and halls of the underkings are fairly balanced. The new nephilim mod is fairly balanced but could do with a bit of work. Another problem is having to make sure the modded nations dont overlap. Im in if one is started.
HAPPY BIRTHDAY WRAITHLORD!
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July 4th, 2006, 04:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Modded nations only PBEM
Hey, Thanks Shovah
(And look what I'm doing at my birthday, setting up another DOM game  )
I'll update the list of modded nations in the first post.
Let us see if we can make up a sound list of modded nation that are balanced and do not conflict, but most importantly, if we can come up with enough players to start a game.
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July 4th, 2006, 04:54 PM
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Colonel
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Re: Modded nations only PBEM
yea, was playing forest of loren earlier. I also suggest the fallen crusade (new nephilim) mod, seems fairly balanced to me (recruitables a bit bland yet strong and only way to get mages is indies/30+ astral summons). Rise of the gollarn is ok, as are the kami, black moon, knights of light and knights of justice. Devils lair should be open to debate imo as it can recruit devils as commanders and demon knights/storm demons as troops among others (though it pays for them). If any nations conflict then some1 could just swap them around probably. Oglala Sioux, orcish empire, amazon empire and false dawn (my false dawn no longer works, if someone could put all the mods we are using into one mod it would help.)
Another thing to consider would be using the: an age aside mod which has 17 different nations, only a few units each but i find it fun.
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July 4th, 2006, 05:57 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Modded nations only PBEM
Thanks again Shovah, I've updated the list according to your recommendation.
I agree that it would have been very nice if someone could create a mod for this game containing all the modded nations.
Another thing that has just occurred to me - Do these mods conflict with the balance mod?
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July 4th, 2006, 06:22 PM
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Colonel
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Join Date: Aug 2005
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Re: Modded nations only PBEM
i dont think they conflict with cb, ive also got false dawn and an age aside (which i doubt we will be using) working again. All we really need is people to sign up, confirm what mods we are using and ask someone to make them on different nations.
false dawn is rlyeh, amazon is pangaea, oglala is tien chi, orcish is abysia and tien chi, knights of light is marignon, black moon is tien chi and knights of justice is caelum. A game with an age aside would be good too.
i will be either fallen empire, oglala or halls of the underkings.
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July 4th, 2006, 06:54 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Modded nations only PBEM
Updated first post according to shovah's info.
I'm not sure about age aside, maybe it can be used for another game that uses it exclusively, for this game however I'm not so sure it really fits.
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July 4th, 2006, 08:55 PM
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Colonel
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Join Date: Aug 2005
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Re: Modded nations only PBEM
yea, i dont think an age aside works or matches up well with other mods.
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