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  #1  
Old July 4th, 2006, 04:54 PM

shovah shovah is offline
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Default Re: Modded nations only PBEM

yea, was playing forest of loren earlier. I also suggest the fallen crusade (new nephilim) mod, seems fairly balanced to me (recruitables a bit bland yet strong and only way to get mages is indies/30+ astral summons). Rise of the gollarn is ok, as are the kami, black moon, knights of light and knights of justice. Devils lair should be open to debate imo as it can recruit devils as commanders and demon knights/storm demons as troops among others (though it pays for them). If any nations conflict then some1 could just swap them around probably. Oglala Sioux, orcish empire, amazon empire and false dawn (my false dawn no longer works, if someone could put all the mods we are using into one mod it would help.)

Another thing to consider would be using the: an age aside mod which has 17 different nations, only a few units each but i find it fun.
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  #2  
Old July 4th, 2006, 05:57 PM
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Default Re: Modded nations only PBEM

Thanks again Shovah, I've updated the list according to your recommendation.

I agree that it would have been very nice if someone could create a mod for this game containing all the modded nations.

Another thing that has just occurred to me - Do these mods conflict with the balance mod?
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  #3  
Old July 4th, 2006, 06:22 PM

shovah shovah is offline
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Default Re: Modded nations only PBEM

i dont think they conflict with cb, ive also got false dawn and an age aside (which i doubt we will be using) working again. All we really need is people to sign up, confirm what mods we are using and ask someone to make them on different nations.
false dawn is rlyeh, amazon is pangaea, oglala is tien chi, orcish is abysia and tien chi, knights of light is marignon, black moon is tien chi and knights of justice is caelum. A game with an age aside would be good too.

i will be either fallen empire, oglala or halls of the underkings.
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  #4  
Old July 4th, 2006, 06:54 PM
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Default Re: Modded nations only PBEM

Updated first post according to shovah's info.

I'm not sure about age aside, maybe it can be used for another game that uses it exclusively, for this game however I'm not so sure it really fits.
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  #5  
Old July 4th, 2006, 08:55 PM

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Default Re: Modded nations only PBEM

yea, i dont think an age aside works or matches up well with other mods.
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  #6  
Old July 5th, 2006, 07:48 AM

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Default Re: Modded nations only PBEM

Fallen crusade sounds fun, I will perhaps find time to try that mod, intresting to have no recruitable mages. But if they have 30+ astral summons, they may have great variaty.
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Old July 5th, 2006, 09:40 AM

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Default Re: Modded nations only PBEM

i meant the mages cost 30+ gems, but they do have all of the undead ermors spells used (AE and SG i think) so have alot of summons (including nice assasins+mages). Their only recruitables iirc are mindless troops and commanders for them.
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Old August 4th, 2006, 01:14 PM

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Default Re: Modded nations only PBEM

Quote:
Folket said:
Fallen crusade sounds fun, I will perhaps find time to try that mod, intresting to have no recruitable mages. But if they have 30+ astral summons, they may have great variaty.
sorry, you only said you might try it out. Also i would like to change from fallen crusade to fallen invasion.
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  #9  
Old July 5th, 2006, 10:56 AM
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Default Re: Modded nations only PBEM

I recall times when a new game wouldn't be open for more then a few hours. I guess ppl want to free time for dom-III, which makes perfect sense to me, which in turn is why I came with the modded nations idea.
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  #10  
Old July 7th, 2006, 10:27 PM

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Default Re: Modded nations only PBEM

come on people, join up!

i'll take fallen crusade btw.
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