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  #1  
Old July 8th, 2006, 02:40 AM
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Default Re: OT: Hacking Silly Civvy Mappy Sizes

Oh, right. Info. For MGE, just take your favorite base-sixteen editor, find the first 10 27 and replace it with 00 80. For ToT, it's the second 10 27. For those confused, programs tend to have base-sixteen numbers flipped around.

That's 1CDAF, 1CAFF and 16D58, with the latest patches.

Don't forget to make backups.
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Old July 10th, 2006, 11:52 AM
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Default Re: OT: Hacking Silly Civvy Mappy Sizes

Sorry narf, couldn't help this (I teach computers and math)....

For memory reasons the numbers for most such things are usually 2 to some power minus 1, because zero is always counted. For instance, the RGB colors each go from 0 up to 255 (2 to the 8th power minus 1). So, the number you refer to in your original post is indeed 32767: 2 to the 15th power minus 1.
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Old July 10th, 2006, 05:34 PM
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Default Re: OT: Hacking Silly Civvy Mappy Sizes

Not nessasarily. See, if the 'zero' slot is filled with data, then the number of slots that can be filled with data is indeed 32,768.

So there.
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Old July 11th, 2006, 02:08 PM
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Default Re: OT: Hacking Silly Civvy Mappy Sizes

Right. I guess we're talking about the same thing after all.
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