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  #1  
Old July 11th, 2006, 02:02 PM

silhouette silhouette is offline
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Default Re: AI \"personalities?\"

Ok, bringing back a stale thread with a new question... Will the AI personalities ever change during a game?

That could add a lot of surprise. Suppose there were some BIG trigger events for nations, like losing the home fort, or death of the pretender, or loss of >20% of armies in 1 turn, or even breaking an alliance, ... and this would cause a chance of switching the AI at random to another personality. So you are really attacking one AI hard, and smash a large army, then it might change from a Defensive to Offensive posture and send all it's home guard after you. It would have to be unpredictable or it could be exploited.

This could even work with AI alliances. The same kind of big events could trigger the AIs to possibly ally with each other. As you begin to try and crush the smaller AI nations it becomes more likely that they will become allied against you, unless you can finish them quickly.

Sill
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Old July 12th, 2006, 07:01 AM

DominionsFan DominionsFan is offline
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Default Re: AI \"personalities?\"

Hm...global triggers for AIs sounds good. However, if we gonna have dimplomacy like that in the game, the human player must be involved in it as well. IE. Make an alliance with an AI. However this would be too much to add in a patch for sure, since this would be hardcore and long programming. The Galciv2 diplo system is excellent btw, something like that should be used in Doms 4. or in a Doms 3. expansion.
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  #3  
Old July 12th, 2006, 02:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: AI \"personalities?\"

Actually certain trigger events might be easier to do than most of the suggestions Ive seen. It doesnt involve the AI having a memory. Its a simple list of "if this happens then toggle this". Im not sure if the game supports changing such things once the game is generated on the first hosting, but it could work.

It would also stop one of my tactics. Sitting at the edge of two nations fighting and grabbing weakened provinces from both. If an AI could recognize that its at war with me and another AI is also, then ally so they dont attack each other..

Hmmm but then you would need another trigger to turn off the alliance later. I can see some nasty loops and such. I need to think about it some more.

But yes, at this point its probably something for the Dom4 wishlist.

Gandalf Parker
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  #4  
Old July 12th, 2006, 03:51 PM
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Default Re: AI \"personalities?\"

Quote:
DominionsFAN said:
The Galciv2 diplo system is excellent btw, something like that should be used in Doms 4. or in a Doms 3. expansion.
I agree... combining the best diplomacy features from GalCiv_2 and Civilization_4 then adding them into Dominions_4 would be terrific.
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Old July 12th, 2006, 05:58 PM

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Default Re: AI \"personalities?\"

You could always have them affected by a random event. Certain events switch them to agressive or defensive, others may even set it to random (death of the prophet?).
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  #6  
Old July 12th, 2006, 06:53 PM
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Default Re: AI \"personalities?\"

Quote:
Archonsod said:
You could always have them affected by a random event. Certain events switch them to agressive or defensive, others may even set it to random (death of the prophet?).
I created a topic asking events be included allowing much greater and more unique maps. Not sure if gamers will be able to setup events for maps, but I pray for this feature.
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Old July 12th, 2006, 08:03 PM
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Default Re: AI \"personalities?\"

That would be abit more involved since it would involve the map, which gets setup at the beginning of the game to create the fthrlnd file. Then it would have to create an event which gets tracked each turn. Maybe for Dom4.

Or if it were a mod thing. Then its something that gets used each turn. I probably wouldnt mess with it since I dont do much with mods. I prefer maps. But it might work better that way.
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Old July 13th, 2006, 12:22 PM

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Default Re: AI \"personalities?\"


For extra realism, you could have the AI suddenly start staling turns
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