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  #1  
Old July 11th, 2006, 11:54 PM
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Default Re: SE5 screenshots ugly?

Oh, me too.
SE4's graphics are great, IMO. They do the job of informing me about what is going on in the game, fast and efficiently. So much so that I can play it on my P-166 laptop anywhere, anytime.
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Old July 12th, 2006, 01:32 AM
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Default Re: SE5 screenshots ugly?

The game is still in the beta phase. SEIV Graphics are what they are... I like them, exspecially since I changed some of the base colors to green and yellow.
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Old July 12th, 2006, 02:50 AM

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Default Re: SE5 screenshots ugly?

I agree, gameplay trumps graphics anytime. Hell, I still play Angband.
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Old July 12th, 2006, 05:03 AM
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Default Re: SE5 screenshots ugly?

The UI may not appeal to you, but as long as it is functional, and believe me that is VERY important, then I tend to agree, eye candy is not important, but nice to have.

Functionality is more important than looks. Give me function, simplistic flowing logical function over eye candy any day.

My $0.02 cents worth.
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Old July 12th, 2006, 09:12 AM

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Default Re: SE5 screenshots ugly?

Whereas I agree wholeheartedly about graphics v gameplay neither one is mutually exclusive of the other. I love Stars! for example and I like SE4 but I dont play them anymore due to the graphics (as well as other factors). GC2 looks the part and plays pretty well also. If I have to stare at a screen for hours/days/months on end I would prefer it to be attractive rather than unattractive. I wouldnt play a 2d game and why should I these days when computer power can handle far better graphics than they could years ago?

Apart form the fact that graphics have a hell of a lot to do with immersion in a game.

Nats
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Old July 12th, 2006, 10:15 AM
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Default Re: SE5 screenshots ugly?

There are suprisingly large number of gamers that are really only interested in the strategic elements of the game and even put up a fuss when SE:V was moving to 3d models/star systems. I can't imagine how many e-mails MM gets complaining that the game is not 'spreadsheety' enough or is too 'spreadsheety'.

It might be of little comfort that SE:V's interface is completely moddable, including the fonts and UI elements... right now I can see how some people might not like the particular graphics style that was used.

And like I mentioned before, some hedging was done of course with the 3d models (planets, facilties, ships, terrain, etc) to keep game requirements and still allow for lots of on-screen elements at once.

Lastly, the static screenshots really make things look worse than they are - when things are moving around and exploding - it's a lot more fun.
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