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Old July 15th, 2006, 10:12 AM
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Pyros Pyros is offline
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Default Re: Link for the ANZAC Project Diary

Thank you PatG,

You also used the correct term for "Spartiate" (and not Spartan, as many use to say).

Basically for the biggest part of the war, the Spartiates were fighting along with the ANZACs in many battlefields, like for example mainland Greece, the Greek island of Crete, the North Africa campaign (the battle of El Alamein) and the Italian campaign (Rimini).

So for me it wasn't so hard to find resources concerning those battles.

But, my advice for anyone who wishes to make (or participate in) a project like this one is to:

A. Have a passion for military history.
B. Make a very good research before starting the design of a specific historical battle.

Sometimes it is much better to design a fictional (or semi-historical) battle, than to simply design a battle and then to put the label of a historical battle on it.

A historical battle is something extremely hard to re-create because the designer must take into consideration historical facts that determined the outcome of that battle (even the smaller detail may seal the fate of a battle).

So a historical battle should always be quite accurate concerning the following designing elements:

1. Map scale,

2. Mountain (rough & impassable) and swamp allocation of terrain,

3. Accurate road network with distinction between paved, dirt and trail roads,

4. Historical proportions of forces (an accurate representation of the quantity and quality of the TO&Es),

5. Accurate representation of the tactics, the support assets and the activation of the various units.


Btw, one of the most satisfying moments of a designer is when the historical scenario "behaves" like it should be.

Believe me, during the last couple of months I have read several emails from some very brave BETA testers that are reporting desperate situations... and scenes of total annihilation...LOL

But this is how things really happened during some of these battles, and therefor the player should learn that this is not a campaign where everyone may win easily by killing all AI units, in the contrary sometimes the player will have to struggle in order to keep his core force intact.

cheers,
Pyros
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