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  #1  
Old July 20th, 2006, 12:12 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Carrion Woods ideas please

Did you have minor troops attached to him? Maybe bodyguards? Were they scripted or did they rush in to the attack?

The basic AI pretty much has to have a "if I have bodyguards, and they die, then Im in trouble and should retreat" type of thinking.
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Old July 20th, 2006, 01:27 PM
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Default Re: Carrion Woods ideas please


Sounds like Saxon did what is normally the smart thing to do with a single SC in a province: he didn't recruit, didn't buy any PD, so there usually wouldn't have been anything to rout and cause the SC to retreat.

But, at the beginning of the turn, before movement, a carrion beast was auto-generated by his friendly dominion. That single carrion beast was killed, causing his pretender to retreat.

It's one of the frustrating things about Dominions, and sadly I don't expect it to change in Dom3, since troops causing retreat is nominally part of the balancing of SCs.

Hmm - maybe if retreating couldn't be caused by the death of mindless units? A militia event could still cause you to retreat / get you killed, but carrion / undead freespawns, etc, could not.
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Old July 20th, 2006, 01:33 PM

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Default Re: Carrion Woods ideas please

or just take 1 or 2 centaur archers way at the back set to fire.
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Old July 20th, 2006, 04:17 PM

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Default Re: Carrion Woods ideas please

Some ideas: http://www.the-battlefield.com/forum...?showtopic=426

Growth and magic will increase the quality of randomly generated carrion critters.
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