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  #1  
Old July 22nd, 2006, 03:03 AM
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Atrocities Atrocities is offline
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Default Re: Carrier Battles Mod

Hopefully this bug will soon be fixed.
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  #2  
Old July 22nd, 2006, 08:43 AM
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Default Re: Carrier Battles Mod

Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
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  #3  
Old July 23rd, 2006, 03:05 AM

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Default Re: Carrier Battles Mod

Here's another bug from Atro's files.

AI General Settings Errors
*Unknown value "Hardy Industrialists" for Race Opt 1 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 2 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 3 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Warriors" for "Galactic Empire"
Quote:
Suicide Junkie said:
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.

See attachment for update to the CB1.6+Atro files
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  #4  
Old July 23rd, 2006, 11:19 AM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

Played CB for the first time over the last few days. To avoid the errors that dumbluck and others mention you have to delete the AI files in \pictures\races. There is also a bug in the Troop Logo component. It has 0 structure and the AI WILL design a troop that has Troop Logo, Laser Rifle, Laser Rifle, Laser Pistol. Since all of these components have 0 structure the AI can build a Troop with 0 hit points. Naturally when this troop gets used you get DIVIDE BY ZERO errors and the game crashes. Edit Components to give Troop Logo 50 structure as a work around.
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  #5  
Old July 23rd, 2006, 11:21 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

Odd, I was sure I'd fixed the rebels already.

See attachment for update to the CB1.6+Atro files

SCJazz:
You should have realized that was the wrong way to do it when the AIs started making illegal designs instead of just making an empire that was missing a non-critical racial trait.

The fix is simply to change the "Hardy Industrialists" call in AI_General to "Natural Builders"
Attached Files
File Type: zip 435757-CarrierBattles1.6.zip (8.51 MB, 227 views)
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  #6  
Old July 23rd, 2006, 11:32 AM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

Just call me impatient! Wasn't sure what was hosing it up easier to just blow the whole thing away and force Neutral. By the way...

OMIGOD U R FRICKIN AWESOME!!! 6 years of playing and this CB thing is GREAT! Totally different. Challenging. At times seriously ticking me off. I'm on turn 114 of a 7 player slugfest and at work now and all I can think of is getting back to the game!
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  #7  
Old July 23rd, 2006, 11:44 AM
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Default Re: Carrier Battles Mod

Thanks

Are you playing against coworkers? That would be sweet, just try not to glass your boss' homeworld
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  #8  
Old July 23rd, 2006, 11:56 AM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

I wish I were playing. I'm monitoring Pfizer's Global Data Centers right now. Which on a Sunday means I'm waiting for something to break and otherwise I'm bored and reading forums. Only 8 hours left until I can start playing again.
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