.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 22nd, 2006, 04:58 AM
blazejos's Avatar

blazejos blazejos is offline
First Lieutenant
 
Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 639
Thanks: 379
Thanked 241 Times in 166 Posts
blazejos is on a distinguished road
Default Re: 7TP Bug?

7TP has no special smoke granade instalation that is historical right. But when I project parameters for 7TP I assume for this new versions with one turent and 37mm bofors gun
451 7TP wczesny (early)
459 7TP
466 9TP (improved version of 7TP)

they have a smoke amunition for gun and use this sometimes for cover. I don't have a certain information about amunition in 7TP tanks family the only certain is that they have 80 shels for gun. How many was AP , HE or Sabot or meaby smoke no info. We must ask SPCAMO team is that possible with smoke ammo for gun or need correct?
Reply With Quote
  #2  
Old July 22nd, 2006, 06:55 AM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: 7TP Bug?

It wasn't gun smoke, it was discharger smoke - the three puffs that appear in the front of the unit.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.