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  #1  
Old July 25th, 2006, 02:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: A way to move multiple territories at once?

That would be great. It would open the door to many other things people want such as game triggers and changing AIs. All of which requires a recognition of turns somewhere in the future. And the switches for that would open the door to player-programmable AIs also. And the ability to bot your player for a few turns if you are going to be gone.

But it would break the "play from anywhere" pbem component. And it would take quite abit of rewrite if the game has no trigger switches and stored variables for such things.
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Old July 25th, 2006, 06:05 PM

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Default Re: A way to move multiple territories at once?

Oh well... I play Dominions since 2001. I suppose I can wait 5 more years!
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Old July 25th, 2006, 10:13 PM

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Default Re: A way to move multiple territories at once?

Quote:
But it would break the "play from anywhere" pbem component. And it would take quite abit of rewrite if the game has no trigger switches and stored variables for such things.
That's what you get from having Swedes make a game.

Could it, technically, be possible to store it on the computer and then just e-mail the stored data to your e-mail account and then download it again?

Gee, I don't know, I'm not a programmer.
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Old July 26th, 2006, 11:01 AM
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Default Re: A way to move multiple territories at once?

Player orders carrying over from turn to turn are already there, and therefore can't be that much of a technical problem: We have build and research orders which are set once and can last for several turns. Obviously, these must be stored in and re-read from the turn file already.

I think the troubles starts with the fact that the game engine doesn't have any kind of "memory": every order is calculated turn-by-turn, for the player as well as for the AI. The engine e.g. simply can't "break up" a multiple-province movement into several movements-per-turn and store those for later reference.

To get the game engine itself to remember orders/facts/etc like the "player GUI client" part does would require a substantial rewrite of the code I guess - otherwise it would have been done already I think.

Hope this makes any sense - I'm only a part-time programmer and English isn't my first language, as you might have guessed already
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Old July 26th, 2006, 11:08 AM
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Default Re: A way to move multiple territories at once?

Right, redo the same command is abit different than giving a series of commands over multiple turns. The first one can be in the same turn file as "and do again" until it fails. In fact, that type of action is actually easier since usually it would be "do this and then after that switch to this" such as "cast this spell then switch to defend". So to continue its just a matter of "do this" and then not turning it off.
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