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  #1  
Old July 28th, 2006, 12:16 PM
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Default Re: New mod

Where is the old thread where we tried to come up with a formula for translating stats into gold cost?
It could come in real handy for balancing new mods.
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  #2  
Old July 28th, 2006, 09:03 PM

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Default Re: New mod

Filename errors:
Flag1.tga should be flag1.tga
DarkPanisher1a.tga should be DarkExecutioner1a.tga


Seems very overpowered to me. Gate Keepers are SCs out of the box. I took level 9 independents without worrying. Cheap for what you get. They'd flatten a Neifel Jarl without a problem at a third of the price.

The archers are brutal as well. Biggest problem was keeping them from slaughtering my other troops.

I like the basic idea. Expensive (gem cost) high powered mages and the cheap high resource troops with neat abilities. Just needs more balancing.

I'd still buy Gate Keepers at 500 gold.
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  #3  
Old July 29th, 2006, 11:20 AM
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Default Re: New mod

Oups. Corrected. Uploaded.
Gate Keeper 350g/30r and Sacred, STR 25
Key Keeper 200g, STR 25, 14 prot
Arachnid Lords 17 protection

Niefel Jarl is faster, has more defense and HP, plus he is a leader.
The 5 weapons on mages are a test thing. Its there to determine what weapons create the "Soul Feeding" effect, ie Soul Slay+ Life Drain.
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  #4  
Old July 30th, 2006, 06:53 PM
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Default Re: New mod

Any problems?
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  #5  
Old August 3rd, 2006, 03:05 PM

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Default Re: New mod

yes. The ruah claws/blades are extremely powerful, and the cavalry (forgot name) with ruah blades are quite a bit less expensive than the ought to be. Gate keepers, even at 450 with no slots, are insanely powerful. There's really no need for any other units. Killing light on the soul lenses makes them more powerfull than many spells, and they are only 1/15. Basically, the mod is overpowered. I like the graphics though.
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  #6  
Old August 3rd, 2006, 06:00 PM
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Default Re: New mod

People keep saying that national troops are underpowered and unneeded in the late game, so I thought if I made them Thug or SC quality but very expensive that that would solve the problem. Soul Lens is very inaccurate. They are as dangerous to the enemy as they are to you. I could make them more inaccurate though or extremely short ranged and non magical. I'm leaning toward the later. I wish I could insert 1 Death scale into the mod.
Can anyone do cost analysis?

New version: Higher resource costs, lower str on arachnids, Soul Lens is much shorter range and non magical.
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  #7  
Old August 3rd, 2006, 08:08 PM

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Default Re: New mod

Doing that with national troops would (or could) solve the problem but the thing is, it only does it to one nation in your mod making their nationals superior to others.
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