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  #1  
Old July 29th, 2006, 11:20 AM
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Default Re: New mod

Oups. Corrected. Uploaded.
Gate Keeper 350g/30r and Sacred, STR 25
Key Keeper 200g, STR 25, 14 prot
Arachnid Lords 17 protection

Niefel Jarl is faster, has more defense and HP, plus he is a leader.
The 5 weapons on mages are a test thing. Its there to determine what weapons create the "Soul Feeding" effect, ie Soul Slay+ Life Drain.
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  #2  
Old July 30th, 2006, 06:53 PM
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Default Re: New mod

Any problems?
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  #3  
Old August 3rd, 2006, 03:05 PM

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Default Re: New mod

yes. The ruah claws/blades are extremely powerful, and the cavalry (forgot name) with ruah blades are quite a bit less expensive than the ought to be. Gate keepers, even at 450 with no slots, are insanely powerful. There's really no need for any other units. Killing light on the soul lenses makes them more powerfull than many spells, and they are only 1/15. Basically, the mod is overpowered. I like the graphics though.
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  #4  
Old August 3rd, 2006, 06:00 PM
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Default Re: New mod

People keep saying that national troops are underpowered and unneeded in the late game, so I thought if I made them Thug or SC quality but very expensive that that would solve the problem. Soul Lens is very inaccurate. They are as dangerous to the enemy as they are to you. I could make them more inaccurate though or extremely short ranged and non magical. I'm leaning toward the later. I wish I could insert 1 Death scale into the mod.
Can anyone do cost analysis?

New version: Higher resource costs, lower str on arachnids, Soul Lens is much shorter range and non magical.
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Old August 3rd, 2006, 08:08 PM

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Default Re: New mod

Doing that with national troops would (or could) solve the problem but the thing is, it only does it to one nation in your mod making their nationals superior to others.
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Old August 3rd, 2006, 08:22 PM
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Default Re: New mod

Try playing a game against Nephilim (You cant use Ermor obviously). If you are able to win against them with a regular nation then they only need small tweaks. If you cant win then they are broken and I'll try to fix them.

Lowered Soul Lens ammo to 3 shots.
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Old August 3rd, 2006, 09:41 PM

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Default Re: New mod

Seeing as most of us can beat almost any nation using another nation that test isnt really fair, for 1 the ai is really bad at using summons and keeping up a blood dominion, 2 the ai would mis-use the units, causing huge friendly fire casualties with soul lens and would use gate keepers with troops, causing him to rout. The ai is generally quite poor and when given a mod to use is even worse. You could up the soul lens to 5 ammo, enough to justify the 25 resource cost but low enough not to be too deadly/cause massive friendly casualties(it should have stopped firing by the time troops reach combat)
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