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July 29th, 2006, 07:04 PM
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Major General
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Join Date: Jan 2004
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Re: Official SE5 release date announced - Septembe
Quote:
Phoenix-D said:
Dude, I could do this all day. All I did was grab some quick examples.
Are you seriously arguing that Mechwarrior 2 and Quake weren't top games? Because they were both bugged. Fallout might not be considered one based on sales, but it is incredibly favored by the players. Also bugged.
X-Com had a fun little bug where it'd give you all flares to defend your base, and a slew of others.
How about Civilization 2? Auto-settlers would hang the system, using help would sometimes crash the game, lockups under high windows resolutions, AI problems, problems scrolling between cities, autobuild issues, unit abilites that didn't work, population that would reset to zero when it got too high, incorrect turn date tracking, sound card related crashes, and more.
Command and Conquer Red Alert: Patched up to version 1.08. Can't access the patch list, but I know 4 player multiplayer was added in a patch.
HOMM:2 - can't find a patch list but a search turns up numerous bug complaints and crashes, including the choice comment from someone playing a port: he played it to level 9, it crashed twice, and he was VERY PLEASED since it was much more stable than the PC version..
Is that enough examples yet? The only reason to claim older games weren't buggy is nostalgia. Yeah, some of the newer ones are worse than some of the older ones, but it works the other way around as well.
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You should consider the amount of money involved in this. A current game has a budget *several* times higher than the budget of our all beloved oldies.
All of the bugs you mentioned i cant remember. I have played every game from your list, and i dont remember patching at all, especially not to make a game work at all. Of course they are a few things, like the well known fallout, which had plently of bugs. Then again, it is VERY complex, and open. At that time, the industry was not "perfect" enough for such stuff.
Those days i wasnt even able to patch since i didnt had internet and i believe there were many who hadnt.
Just FYI, the games you mentioned were of the top games, but they werent released within a year. You are merely naming a few blockbusters, released over *several* years. As of now, ***every*** major game is usually bugged, and thats considering the market for computergames has grown by a LOT, and with it, the money involved.
Oh, and just as a sidenote, how comes PC-games are bugged all over, while console games usually (99%) arent ? I tell you why: The developer knows pc games can be patched, while console games cant.
So he takes the RISK of distributing BUGGED software by PURPOSE, because it will mean a win in both time, and logically, money.
Your money, and my money.
I seriously dont understand your point of view. You appear to find it okay to buy broken stuff. If so, would you like buying my car ?
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July 29th, 2006, 07:11 PM
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Shrapnel Fanatic
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Re: Official SE5 release date announced - Septembe
Rag-X, you are splitting hairs here... It doesn't matter if the random samples are all in the same year or not. There were fewer games released each year 10 years ago than today, so how is this requirement even relevant?
Forgetting about bugs is just more evidence pointing to nostalgia.  I remember a lot of bugs in Civ2 that either required patches, or were never fixed.
Console games have always had plenty of bugs. It's a myth that they are 99% bug-free. With a console game, features tend to be dropped wholesale to make the deadline, rather than be left in slightly buggy, since they can't be patched or improved in an expansion.
Also, P-D never implied he likes buying broken things, just that games in the past were no less broken than today.
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July 29th, 2006, 07:24 PM
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National Security Advisor
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Re: Official SE5 release date announced - Septembe
..Rag. Do I need to go through and do EVERY released game with a list of bugs, or what? I'm not aruging that bugs aren't a bad thing, only that your perception of older games having drasticlly fewer bugs isn't right.
Console games have bugs as well, just not as much- and a lot of the difference is directly due to the fact that a console has ONE set of hardware, which the dev gets more or less direct access to.
EDIT: and you're changing your argument.
"Examples ? I cant imagine a single decent game from 10 years ago which, in relation, was as bugged as todays games."
Now, unless you want to take the buggiest of today's games unless the LEAST bugs of 10 years ago, that doesn't hold water; I've given you plenty of examples to show that.
And with that I'm out.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 29th, 2006, 09:44 PM
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Lieutenant Colonel
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Re: Official SE5 release date announced - Septembe
Tell a strapping young developer of 20 years to work on a game, and turn it in when it is done and free of bugs, and he will die of old age before submitting for distribution. And what that developer leaves behind will still have bugs.
And re: console games supposedly having fewer bugs. Consoles all have the exact same hardware, with the exact same OS configuration, with the exact same drivers. The majority of big showstopper bugs for PC games only affects a few players, and can often be fixed by uninstalling, upgrading drivers and libraries (DirectX/OpenGL), then reinstalling. But gameplay bugs will always exist, in console and PC games. Law of diminishing returns says eventually you will have to release the game, otherwise you will never recover the costs of making the game in the first place; that's why we will never see a bug-free game worth playing.
(and by worth playing, I mean a tic-tac-toe game, where the game has very few numbers of states that can easily and quickly be enumerated, doesn't count)
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July 29th, 2006, 11:30 PM
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Major General
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Re: Official SE5 release date announced - Septembe
I remember my PC Zone magazine that arrived each month in the later part of the 80:s and the 90:s, eventually it started having floppys and later on CD:s on the cover.
After a while they had two floppies, one with patches and one with demos. The Cd always had a patch section.
About cars.. I have my car at service every year, sometimes to fix bugs ("This is a known bug with this car, the contact is substandard and often glitch", etc"
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July 30th, 2006, 12:03 AM
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Corporal
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Re: Official SE5 release date announced - Septembe
Every game wil have a bug the main issue appears to be they shouldnt be shipped with major bugs.
I mean i still dont know how they ever shipped games like Deadlock 2 that wouldnt even run without a patch
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July 30th, 2006, 01:24 AM
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First Lieutenant
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Re: Official SE5 release date announced - Septembe
Most of the time, it's a very easy decision to make. It's simply because they don't care.
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