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  #1  
Old August 1st, 2006, 07:11 PM
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Georg_Wiezen Georg_Wiezen is offline
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Default Re: Offmap Artillery AP ammo is disable.

I made this Image for you. There is difference at the area of effect.
You didn't understand this facts. So I was angry,so sorry.

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  #2  
Old August 2nd, 2006, 12:51 AM

thatguy96 thatguy96 is offline
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Default Re: Offmap Artillery AP ammo is disable.

If this is the case, then I really don't see why my solution to your problem doesn't work for you.
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Old August 2nd, 2006, 08:32 AM
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Default Re: Offmap Artillery AP ammo is disable.

You must look that Picture again.
I said "there is difference at the area of effect". Think about this yourself.
If you still can't understand,you must not reply me. So sorry.
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  #4  
Old August 2nd, 2006, 09:36 AM

thatguy96 thatguy96 is offline
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Default Re: Offmap Artillery AP ammo is disable.

I don't think you're completely familiar with the game engine. A correct area effect can be generated by modifying the warhead size. I forget the exact number, but above a certain warhead size the round generates splash damage into hexes beyond one where the shell impacts. It would be far more accurate than a clustering effect which is what you have now.
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  #5  
Old August 2nd, 2006, 11:26 AM
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Default Re: Offmap Artillery AP ammo is disable.

Quote:
I see about cluster. I make these proposal at your update.
1) Make modification the OffmapArt-AP's effect at only 1 or 7 hex, and this effect's diagram to be nearly to HE. Because of add the selectivity of ammunition between HE and AP.
2) Change the RED topbar's text from cluster munition to "armor piercing munitions" .
3) Change the Grafics&Sound at this impact.
I said as forrows. Did you read?
Can the modelator modify splash damage erea to 0.33 of defaults at clustering effect individually?
Example: If before modifying the damage erea was hex from 0 to 2,after modifying it will become 0 hex (only impact hex).

Thanks.
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  #6  
Old August 2nd, 2006, 12:13 PM
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Default Re: Offmap Artillery AP ammo is disable.

The "shots rounds per turn" grow up by "modifying the warhead size to small". It's not real.
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Old August 2nd, 2006, 02:46 PM

narwan narwan is offline
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Default Re: Offmap Artillery AP ammo is disable.

The artillery system is as it is and won't be changed. It was never meant to model what you want nor is that really within the scope of the game.
If you do want to mimic this you'll have to find a way within the existing system. Some here have already given some helpful suggestions which I suggest you take to heart.

Narwan
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  #8  
Old August 2nd, 2006, 03:55 PM
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Default Re: Offmap Artillery AP ammo is disable.

Hi,narwan.
Who are you? Auther? Moderator? Multiposted Man?

I show you many materials about artillery,because of I want to use "cluster munition" in place of "Explosive-AP".
But I taked only suggestions with unuseful,unconsideration and ridicule. Very very sorry.
I regret for this forum's stance that not want reality.

Why not suggest me about "Locking for cluster munition"?
I guess this reason for a differentiated market between WinSPWW2 and WinSPMBT.
I was perchased both game. But,I had broken these CD and I won't play.

I'm so sorry. Good bye.
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