|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

August 2nd, 2006, 12:51 AM
|
Captain
|
|
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
If this is the case, then I really don't see why my solution to your problem doesn't work for you.
|

August 2nd, 2006, 08:32 AM
|
 |
Private
|
|
Join Date: Jul 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
You must look that Picture again.
I said "there is difference at the area of effect". Think about this yourself.
If you still can't understand,you must not reply me. So sorry.
|

August 2nd, 2006, 09:36 AM
|
Captain
|
|
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
I don't think you're completely familiar with the game engine. A correct area effect can be generated by modifying the warhead size. I forget the exact number, but above a certain warhead size the round generates splash damage into hexes beyond one where the shell impacts. It would be far more accurate than a clustering effect which is what you have now.
|

August 2nd, 2006, 11:26 AM
|
 |
Private
|
|
Join Date: Jul 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
Quote:
I see about cluster. I make these proposal at your update.
1) Make modification the OffmapArt-AP's effect at only 1 or 7 hex, and this effect's diagram to be nearly to HE. Because of add the selectivity of ammunition between HE and AP.
2) Change the RED topbar's text from cluster munition to "armor piercing munitions" .
3) Change the Grafics&Sound at this impact.
|
I said as forrows. Did you read?
Can the modelator modify splash damage erea to 0.33 of defaults at clustering effect individually?
Example: If before modifying the damage erea was hex from 0 to 2,after modifying it will become 0 hex (only impact hex).
Thanks.
|

August 2nd, 2006, 12:13 PM
|
 |
Private
|
|
Join Date: Jul 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
The "shots rounds per turn" grow up by "modifying the warhead size to small". It's not real.
|

August 2nd, 2006, 02:46 PM
|
Captain
|
|
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
The artillery system is as it is and won't be changed. It was never meant to model what you want nor is that really within the scope of the game.
If you do want to mimic this you'll have to find a way within the existing system. Some here have already given some helpful suggestions which I suggest you take to heart.
Narwan
|

August 2nd, 2006, 03:55 PM
|
 |
Private
|
|
Join Date: Jul 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
Hi,narwan.
Who are you? Auther? Moderator? Multiposted Man?
I show you many materials about artillery,because of I want to use "cluster munition" in place of "Explosive-AP".
But I taked only suggestions with unuseful,unconsideration and ridicule. Very very sorry.
I regret for this forum's stance that not want reality.
Why not suggest me about "Locking for cluster munition"?
I guess this reason for a differentiated market between WinSPWW2 and WinSPMBT.
I was perchased both game. But,I had broken these CD and I won't play.
I'm so sorry. Good bye.
|

August 2nd, 2006, 04:40 PM
|
Captain
|
|
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
|
|
Re: Offmap Artillery AP ammo is disable.
I was not ever attemping to be condescending or inconsiderate. Perhaps something got lost in the translation. We refer to what you are trying to do as "breaking the game," I should know, I've experimented with quite a few things that break the game. Its not an insult or ridicule, its the truth. What I had attempted to present was what people have already discovered as possible solutions to the dilemma. What you're looking to do cannot be created 100%, not because I don't agree with it (you explained that clearly, I was ignorant of what you were talking about), but because it simply is not possible in the game. The engine is also not going to be drastically modified by the SPCamo team, nothing I or anyone else besides them can do about that.
I'm sorry you feel the way you do, but I think its unfair to place so much blame on everyone here who tried to present to you a number of alternatives because we already knew what you were trying to do was going to be near impossible with the current game engine. We're just trying to save you the effort.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|