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  #1  
Old August 2nd, 2006, 11:03 PM
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Default Re: Pure Dominion victory

Who says nobody is?

Well, as the monk-man in CoW, I suppose it's safe to admit that nobody is.
Even with low-level patrolling (moderate PD or a small force of real troops) a force of 5-10 monks would be discovered in 1-2 turns. If someone noticed that they were finding monks in all their provinces every turn, they might get upset.

I think it would be about impossible to dominion-kill a human player without them knowing it was happening. I did take out Jurri (playing as BF Ulm) in one game (me as GE Arcoscephale) that way but I had the support of a massive army (first Ermorian, then Arcoscephalean) in his capital to keep him from patrolling my skeptics into oblivion. It was just easier and safer to do that versus sieging a well-defended fortress.
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Old August 2nd, 2006, 11:08 PM
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Default Re: Pure Dominion victory

marignon can have stealth preachers too

thing is, since they are each individuals they are not considered a "large" army... however after even two get caught, maybe even one, they'd be on to you

shoot I catch scouts and assassins trying to cross my HEAVILY patrolled pythium border all the dang time.
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Old August 3rd, 2006, 01:40 PM

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Default Re: Pure Dominion victory

Quote:
Ygorl said:
I think it would be about impossible to dominion-kill a human player without them knowing it was happening. I did take out Jurri (playing as BF Ulm) in one game (me as GE Arcoscephale) that way but I had the support of a massive army (first Ermorian, then Arcoscephalean) in his capital to keep him from patrolling my skeptics into oblivion. It was just easier and safer to do that versus sieging a well-defended fortress.
Ah, so that was you Ygorl. I'd heard the story but I couldnt recall who the player was. Did you use any Stone Idols? Or just skeptic teams?
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Old August 3rd, 2006, 03:40 PM

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Default Re: Pure Dominion victory

Awww, I get to be part of a legend, and then it's like that

Oftentimes it's more cost-efficient to outpreach a single or even a couple fortresses in my experience as well, and it's not that uncommon in MP either. What is more difficult is dominion-killing someone who still has a significant amount of land. While undoubtedly possible, I suspect it's rarely worth the trouble, since usually everybody uses a reasonably high-dominion pretender (which translates to efficient temples and high concentrations of dominion) or else has a special plan to avoid dominion death.
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Old August 3rd, 2006, 03:45 PM
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Default Re: Pure Dominion victory

No stone idols, just 20 or so skeptics (one of which was prophetized and preaching) and a few priestesses and archangels. It took a long time.

Jurri, if I had my say, you'd get to be part of *all* the legends!
You've probably earned your way into most of them...
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Old August 12th, 2006, 11:53 AM
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Default Re: Pure Dominion victory

Isn't there a high level spell where you can create/conjure a creature that spreads dominion like a prophet? What if you planned to crank those out every turn in the end game? Even once they do detect it, wouldn't it be too late by that time? I want to say there are two spells that do something like that, but I can't remember for sure.

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Old August 12th, 2006, 11:57 AM
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Default Re: Pure Dominion victory

Juggernauts spread dominion (level 9 construction) and I think you can wish for dominion.
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Old August 12th, 2006, 12:22 PM
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Default Re: Pure Dominion victory

I will also ask if there are in particlar any nations that are more easily killed by mass dominion spread than others. For example, are there any nations that can't typically afford to put temples in every province? Are there any nations that would have an especially hard time defending temples?

Finally, is there any way to see the Dominion level of your enemies' pretenders from a menu in the game?

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Old August 12th, 2006, 02:00 PM
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Default Re: Pure Dominion victory

Quote:
BigJMoney said:
I will also ask if there are in particlar any nations that are more easily killed by mass dominion spread than others. For example, are there any nations that can't typically afford to put temples in every province? Are there any nations that would have an especially hard time defending temples?

Finally, is there any way to see the Dominion level of your enemies' pretenders from a menu in the game?

=$=
F2, F3 or F4 screen lists the titles of a particular pretender god in the beginning of sme description or other. The more titles, the more dominion. It might vary a little, but it gives you some hints about his magic, scales and dominion.
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Old August 13th, 2006, 01:31 PM
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Default Re: Pure Dominion victory

Quote:
Ygorl said:
Juggernauts spread dominion (level 9 construction) and I think you can wish for dominion.
Multiple juggernauts in one army all spread dominion individually, right? I built an army with 10 juggernauts at the end of my last game, and won after the 10th one was built through a dominion victory! It was hilarious because I wasn't expecting it (I wanted them to see combat, grr....) and those juggernauts were literally all the way on the other side of the world from my enemy's lands. I was going to use the Gate Stone to go in with 10 juggernauts, 10 Steel Dragons (or whatever they're called), 120 clockwork horrors, and 125 Ulmish fighting men. I really, really wanted to test out Will of he Fates and Army of Gold.

=$=

PS -- Do Army of Gold and Army of Lead stack on each other? Also....I seem to have a hard time getting my mages to cast powerful spells like these, even when they have a bunch of gems. Am I correct in thinking that every gem past the minimum requirement raises the effective caster level by 1 for puposes of fatigue? Does this caster level also effect the variable elements of the spell?
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