.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old August 3rd, 2006, 12:14 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: CS Cruiser Tanks Ammo loadout

Well - the SP game engine does not model smoke as a separate ammo type. (mentioned in the Mobhack help somewhere I think?). Smoke in SP is generated as an extra data item in the unit generation code. A few smoke shells are given, depending on unit class (A CS tank unit class element will have a few more than average). Smoke shells are treated as smoke grenades (if infantry) or shells with the range of the slot 1 weapon, if vehicles, added as a unit creation extra data item to an generated unit (it is not OOB data). A unit in a scenario can therefore have the smoke ammo amount modified as it is now created in the game.

But not in an OOB as it does not exist in the unit template data as a separate item. Thus - the units cannot be loaded with smoke only in the OOB.

Therefore, the UK CS tanks have had HE ammo (which existed - as already stated in your quotations - therefore could be loaded in the vehicle ), issued to them since I think, the SP1 days. That makes the units (marginally) useful in the game - otherwise they would have the MGs only, and maybe 6-8 randomly isued smoke shells on unit creation depending on what unit class the element was based on.

Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.