|
|
|
|
 |

August 4th, 2006, 08:55 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Artificial stupidity
actually, I've never had a problem with this, and I play ry'leh. Order your mages to ALL cast BoW, and then cast, and, since mind burn is absurdly long-ranged, they should never move.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

August 5th, 2006, 09:41 AM
|
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artificial stupidity
who says he will only be using mind burn? seems a waste of such expensive mages.
|

August 5th, 2006, 10:06 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Artificial stupidity
He means that the mages will be able to cast mind burn when the enemy is runing away becuase of the range, so your mages will not default to stay behind troops as they do when they can't cast any useful spell.
|

August 5th, 2006, 04:49 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Artificial stupidity
.. make that "can't cast any spell". They will cast even the most unuseful spell before they start moving.
Btw. - to correct this whole issue is obviously not trivial, or the devs would have done that long before.
There's no 'do nothing order' - even commanders set to "stay behind troops" wiggle about a bit each turn. So a mage who cannot cast any spell (no matter who silly it may be) can't simply stand still for one turn - he has to move and defaults to "stay behind rearmost" because of this.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

August 6th, 2006, 08:51 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Artificial stupidity
Are you sure a fire mage being out of range will cast fireflies after the opponent?
|

August 6th, 2006, 09:38 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Artificial stupidity
Nope. He can't cast any spell, because he has no target in range to cast fireflies at. Dunno where I should have said otherwise.
He will cast at a single inf unit at max range despite the to-hit chance must be around 0.1%, though.
Likewise, he'll cast any other spell that has a target that is in range - preferably buffs spells, because those have range "self" or "1".
Only if he runs totally out of castable spells he'll start to move.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

August 6th, 2006, 04:27 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Artificial stupidity
Here's what I want to know, how come everytime someone remarks that an AI is stupid he says Artificial Stupidity in mock of Artificial Intelligence. Why not Genuine Stupidity which is a much more fitting title. (IE the AI is genuinely stupid)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|