.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 6th, 2006, 01:54 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Carrier Battles Mod

I'm getting an invalid culture error for the Imperials. they're warriors instead of berserkers.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #2  
Old August 6th, 2006, 05:43 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

Easy enough to fix when I get back from the cottage.
Reply With Quote
  #3  
Old August 6th, 2006, 09:43 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default PISSED !!!

I downloaded Carrier Battles v1.6a, started a game, and so far it's an exercise in frustration: fighters WON'T load onto my carriers, Kinetic Missiles won't target seekers, and my ships all run out of supplies BEFORE they even leave the system.

What is the point of THIS???
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #4  
Old August 6th, 2006, 11:41 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: PISSED !!!

Make sure you're putting supply pods on your ships. you NEED them.

The Anti-missle missles only work in strategic combat, not tactical.

The Fighter bays have no cargo capacity in and of themselves. But you are forced to add cargo bays, too, so I don't know why the fighters wouldn't be loading...
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #5  
Old August 7th, 2006, 10:11 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: PISSED !!!

Dumbluck has most of the answers covered.

The SE4 UI does not support targetting seekers; use AUTO tactical, or strategic. Preferably simultaneous turns.

Might you be designing a carrier using a warship hull? That would allow you to put a fighter bay, but no cargo bays.
Reply With Quote
  #6  
Old August 8th, 2006, 10:39 AM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: PISSED !!!

I built Carriers on designated Carrier hulls, complete with cargo storage, then built fighters. Once the fighters were built I couldn't load them on the carrier. They also could not move within the system they were in. They were stuck, frackin' useless, on they planet they were built.

I tried the Kinetic Missiles in Non-auto tactical combat, and nothing happened. It wouldn't target or fire at any seekers fired at my ship. I was fully equipped to handle incoming missiles and got hammered because not a single frackin' thing worked like it said it would.
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #7  
Old August 8th, 2006, 10:56 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: PISSED !!!

As it was mentioned by others, the kinetic missiles only work when they can be auto-fired. SJ really intends the mod to be used with either auto-resolved combat or strategic combat.

What was the displayed cargo storage of the carrier? What was the tonnage of the fighters being added? Are you using the transfer cargo window? If your carrier has cargo space, there should be no reason why the fighters won't load.

Lastly, remember that you need to two types of components for movement. You'll need the reactors (for supplies) and drive thingies for actual movement points.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #8  
Old August 8th, 2006, 06:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: PISSED !!!

Tactical just won't work, because the SE4 UI does not support clicking on missiles.

Fighters are intended to not be able to fly through space on their own. They must be delivered to the combat area via carriers, or have the combat come to them, ala planetary defense.

Not being able to load cargo is bizarre; I presume you are familiar with the standard SE4 interface. Perhaps a screenshot would shed some light on your situation.
A savegame would let us try it ourselves too.
Reply With Quote
  #9  
Old August 10th, 2006, 02:23 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: PISSED !!!

Quote:
Black_Knyght said:
<SNIP>got hammered because not a single frackin' thing worked like it said it would.
One of the BEST things about this Mod IS the fact that NOTHING works the way it does in straight SEIV. That is the whole point, well not really the whole point but a major side-effect. I've spent 3 or 4 weeks now re-learning everything I knew about tactics, design, research, etc. It is frickin great!

Except the part about Plasma Weapons being totally useless nerf material which I still standby!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.