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August 6th, 2006, 01:54 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Carrier Battles Mod
I'm getting an invalid culture error for the Imperials. they're warriors instead of berserkers.
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August 6th, 2006, 05:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Easy enough to fix when I get back from the cottage.
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August 6th, 2006, 09:43 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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PISSED !!!
I downloaded Carrier Battles v1.6a, started a game, and so far it's an exercise in frustration: fighters WON'T load onto my carriers, Kinetic Missiles won't target seekers, and my ships all run out of supplies BEFORE they even leave the system.
What is the point of THIS???
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August 6th, 2006, 11:41 PM
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Lieutenant Colonel
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Re: PISSED !!!
Make sure you're putting supply pods on your ships. you NEED them.
The Anti-missle missles only work in strategic combat, not tactical.
The Fighter bays have no cargo capacity in and of themselves. But you are forced to add cargo bays, too, so I don't know why the fighters wouldn't be loading...
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August 7th, 2006, 10:11 PM
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Shrapnel Fanatic
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Re: PISSED !!!
Dumbluck has most of the answers covered.
The SE4 UI does not support targetting seekers; use AUTO tactical, or strategic. Preferably simultaneous turns.
Might you be designing a carrier using a warship hull? That would allow you to put a fighter bay, but no cargo bays.
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August 8th, 2006, 10:39 AM
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Captain
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Location: Woodland,CA
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Re: PISSED !!!
I built Carriers on designated Carrier hulls, complete with cargo storage, then built fighters. Once the fighters were built I couldn't load them on the carrier. They also could not move within the system they were in. They were stuck, frackin' useless, on they planet they were built.
I tried the Kinetic Missiles in Non-auto tactical combat, and nothing happened. It wouldn't target or fire at any seekers fired at my ship. I was fully equipped to handle incoming missiles and got hammered because not a single frackin' thing worked like it said it would.
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August 8th, 2006, 10:56 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: PISSED !!!
As it was mentioned by others, the kinetic missiles only work when they can be auto-fired. SJ really intends the mod to be used with either auto-resolved combat or strategic combat.
What was the displayed cargo storage of the carrier? What was the tonnage of the fighters being added? Are you using the transfer cargo window? If your carrier has cargo space, there should be no reason why the fighters won't load.
Lastly, remember that you need to two types of components for movement. You'll need the reactors (for supplies) and drive thingies for actual movement points.
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August 8th, 2006, 06:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: PISSED !!!
Tactical just won't work, because the SE4 UI does not support clicking on missiles.
Fighters are intended to not be able to fly through space on their own. They must be delivered to the combat area via carriers, or have the combat come to them, ala planetary defense.
Not being able to load cargo is bizarre; I presume you are familiar with the standard SE4 interface. Perhaps a screenshot would shed some light on your situation.
A savegame would let us try it ourselves too.
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August 10th, 2006, 02:23 PM
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Sergeant
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Join Date: Jun 2005
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Re: PISSED !!!
Quote:
Black_Knyght said:
<SNIP>got hammered because not a single frackin' thing worked like it said it would.
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One of the BEST things about this Mod IS the fact that NOTHING works the way it does in straight SEIV. That is the whole point, well not really the whole point but a major side-effect. I've spent 3 or 4 weeks now re-learning everything I knew about tactics, design, research, etc. It is frickin great!
 Except the part about Plasma Weapons being totally useless nerf material which I still standby! 
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