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  #1  
Old August 8th, 2006, 01:47 PM
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PatG PatG is offline
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Default Armoured Trains

Just a quick update.

I have been mucking around with Pyros' waypoint ideas and have had some success with getting trains to move along the tracks. Retreats and routs cause problems and road crossings can lead to some unusual effects when the AI decides the road looks better than the rails.

Since I suck at scenario design, I'm working on a modified OOB for Blue to hold all the trains to make it easier for better skilled scenario designers to get stuck in. Yes that's a hint.

Big advantages will be:
  • one click will get you a prototypical train like Danuta, BP42/44 or the German Light and Heavy Scout Car trains with all the appropriate squaddies etc. - no more hacking armoured platoons and poking in values.
  • Selectable individual units to "build your own".
  • Generic track guarding trains with mixed and captured kit.
  • New shps for captured Polish and Russian kit in German colours.
  • Proper LBMs (I hope).
  • New sounds should you chose to make mobile trains.

It may be a while but stay tuned.
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Old August 9th, 2006, 05:09 AM

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Default Re: Armoured Trains

Sounds like you are doing a great job mate.Hope somebody does pick this up and build some scenarios around it after all your work
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Old August 10th, 2006, 03:53 AM
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Default Re: Armoured Trains

Hi PatG,

I am currently on Summer vacations, but sometime after September I will try to find a way to simulate the train effect with the existing game mechanism.

cheers,
Pyros
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Old August 12th, 2006, 09:24 AM
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Default Re: Armoured Trains

Helm - Thanks for the support.
Pyros - Efharisto poli.

The first pass on a modified Blue OOB should be ready for posting in the OOB section in a day or two. Nothing new in terms of the shp files but the units are looking good.
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Old August 16th, 2006, 08:06 AM
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Default Re: Armoured Trains

And the beta Blue oob for trains is now in the OOB section.
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