|
|
|
 |

August 9th, 2006, 09:57 AM
|
 |
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: OT: Stupid c++
This explains all the nomenclature in your posts! 
|

August 9th, 2006, 10:29 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Stupid c++
Don't suppose it happens to be an SE4-themed roguelike does it?
The Phong wields a hand cannon --more--
The Phong fires at you --more--
You die
That would be cool...
|

August 9th, 2006, 11:16 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: OT: Stupid c++
Yeah, I wanted to do an SE module for Dungeon Odyssey once, but it never got anywhere... DO seemed a bit tricky to mod, and I couldn't figure out where to start with the concept anyway 
__________________
The Ed draws near! What dost thou deaux?
|

August 9th, 2006, 12:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Stupid c++
Python is interpreted, java is interpreted, I have an aversion to M$-only projects.
No, just a simple dungeon-based one.
I would perfer this thread not go off-topic before I get an answer.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 9th, 2006, 02:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Stupid c++
What's a good, simple way to get the console to ignore the mouse? I'm using this: http://www.adrianxw.dk/SoftwareSite/index.html for events.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 15th, 2006, 10:26 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Stupid c++
Nice! I especially like the light radius effect, and field of view.
Found a link for the source code for NetHack v3.42; could have some interesting ways to do stuff in it.
|

August 15th, 2006, 10:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Stupid c++
Thanks. The currently linked version is my second upload; it has one type of trap. Previous savegames won't work, either.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|