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  #1  
Old August 5th, 2006, 12:55 PM

shovah shovah is offline
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Default Spies and Unrest

I remember it was asked before but cant remember the answer (if any was given) so heres the question:
how much unrest does 1 spie cause per turn or more specifically, how many are needed to drive a province over 100 unrest in 1 turn?
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Old August 9th, 2006, 06:14 AM

Folket Folket is offline
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Default Re: Spies and Unrest

Why don't you try it for yourself?
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Old August 10th, 2006, 03:16 AM

Saxon Saxon is offline
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Default Re: Spies and Unrest

The forums are wonderful friendly places where lots of people have information they like to share. They often have extra information which is not found easily or quickly in a test. Also, it is nice to talk to other people about a game we all enjoy. Those are all good reasons to post a question on the forum.

Shovah, I don’t know the exact number, but in my last game as Mariagion, it was usually only a few turns before two spies pushed it over 100. The AI did respond by lowering taxes, which would have countered some of the spying effect. I would guess around 15 points per spy per turn, but could be wrong.
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