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August 11th, 2006, 02:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV shipset instructions?
In terms of slots though, the stock races already come with more armor slots than are practial to fill. Also keep in mind there are only inner, outer, and armor slots - no dedicated weapon slots.
I don't think anyone has tried any advanced texturing methods. You can e-mail MM and ask though.
Now to clean up all those beans I spilled. 
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August 11th, 2006, 03:10 PM
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Sergeant
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Re: SEV shipset instructions?
Thanks kwok! That's very usefull information.
I'm going to worry about the rendered images and slot placement later, but it would be nice to know the dimensions of the race portrait, I have an unpleasant feeling that it's going to be near impossible to come up with something as good as the stock ones, but if I'm going to try I'd better start early 
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August 11th, 2006, 03:35 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SEV shipset instructions?
The main portrait I believe is 512x512. The stock races were hand-painted if you're looking to match the style. 
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August 11th, 2006, 04:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: SEV shipset instructions?
How about an 'Image and 3D Model mod'?
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August 11th, 2006, 04:47 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV shipset instructions?
There's been talk of an Image Pack for SE:V, with the exception that the SE:V pack wouldn't use copyright images - so that it could be included with future SE:V releases etc.
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August 11th, 2006, 04:55 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SEV shipset instructions?
I don't think any of the component images and such are 3D, are they? So really its just the ships, planets, asteroids to worry about on that end.
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August 11th, 2006, 05:16 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SEV shipset instructions?
Facilities are 3D too, or so it appears...
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The Ed draws near! What dost thou deaux?
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August 12th, 2006, 04:39 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SEV shipset instructions?
Quote:
Captain Kwok said:
There's been talk of an Image Pack for SE:V, with the exception that the SE:V pack wouldn't use copyright images - so that it could be included with future SE:V releases etc.
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Well thats going to limit some the feel/look of some mods. Even though AT's Doga Star Trek ships are made from scratch, Paramount, would still consider it some form of intellectial property or something...if it looks like a duck, and quaks like a duck...
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August 12th, 2006, 07:17 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SEV shipset instructions?
Shipsets are not part of the imagemod...
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The Ed draws near! What dost thou deaux?
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August 15th, 2006, 11:23 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: SEV shipset instructions?
Could someone (maybe Aaron of David Gervais) post a small list of what is possible with the engine of SE V?
I mean stuff like particles (how many emitters) are possible, hypervoxels, bumpmaps, what kind of lights are possible, if moveable sections are possible, etc.
And how do I control the point(s) where weapons shoot from on a model?
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