A lot of mods make the alternate resources more important: Pirates and Nomads, Gritecon, Adamant, Proportions, etc., etc.
Pirates and Nomads is probably the closest of the mods mentioned thus far to the stock game, if you do not want to get into a mod with more radical changes.
I usually just convert them to minerals or rads. It would be nice if organics were used as some sort of "food" for your populations. With the growth of your population being controled or modified by organics. Just a thought.
Xrati said:
I usually just convert them to minerals or rads. It would be nice if organics were used as some sort of "food" for your populations. With the growth of your population being controled or modified by organics. Just a thought.
In SE V population will have a (settable) 'maintenance' cost in organics.
Too bad we couldn't get him to set it in each race definition so we could have 'mechanoids' that need minerals as well as biological races needing organics.