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August 15th, 2006, 06:09 PM
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Shrapnel Fanatic
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Re: SEV shipset instructions?
That's a neat page.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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August 16th, 2006, 07:48 AM
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Colonel
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Re: SEV shipset instructions?
Very interesting indeed.
At the first look however I am a little bit scared that creating new races or modifying races may be much more complicated than in SE IV. It reminds me of Starfury where you need a large manual just to understand what the different lines in the campaign/empire files mean.
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August 16th, 2006, 09:13 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV shipset instructions?
It will be more difficult than SE:IV to make new races, mainly because of the items connected with the ship models. Otherwise, most of the AI files are straightforward and like their SE:IV cousins.
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August 16th, 2006, 09:51 AM
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First Lieutenant
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Re: SEV shipset instructions?
I don't care much for the "one page" format where all the images are on one big bmp/jpg file and the pics are identified by the x,y coordinates. I've tried those in the past as in 'War Engine' and it just confusing when your working in the middle of the set on a blank image. You have to set rulers and guidelines up for all your images and remember what coordinate has what pic in it. It's much easier to just have one pic for one file. OR have a program that will edit the pic files on the larger one eliminating the need to track locations.
The cruiser looks like a varient of the 'battlestar' minus the fighter bays.
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August 16th, 2006, 10:10 AM
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National Security Advisor
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Re: SEV shipset instructions?
I usual make a standalone image of the correct size and then paste into the final image. Having a template file with an appropriate grid is not a bad idea either.
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August 16th, 2006, 10:57 AM
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Colonel
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Re: SEV shipset instructions?
What is a .CSF file and what do you need to create/convert one??
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August 16th, 2006, 12:17 PM
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National Security Advisor
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Re: SEV shipset instructions?
Space Empires V has a script parser that creates the .csf file - which is the actual compiled script used by the game. Essentially you're just editing various AI text files and then compiling them into a .csf file.
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August 16th, 2006, 03:32 PM
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Shrapnel Fanatic
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Re: SEV shipset instructions?
Quote:
Captain Kwok said:
It will be more difficult than SE:IV to make new races, mainly because of the items connected with the ship models. Otherwise, most of the AI files are straightforward and like their SE:IV cousins.
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This is why the SEV image mod needs to include ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 16th, 2006, 04:15 PM
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National Security Advisor
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Re: SEV shipset instructions?
Empire styles / Ship sets are already "plug-ins" so I don't see how including them in the Image Pack would make much sense. 
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August 16th, 2006, 04:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: SEV shipset instructions?
Simple - People could then 'build' shipsets easier.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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