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				April 6th, 2003, 05:46 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Babylon 5 Mod 
 Did Val disappear again?    |  
	
		
	
	
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				April 8th, 2003, 07:11 PM
			
			
			
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 Private |  | 
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				 Re: Babylon 5 Mod 
 I keep getting an error message saying "Unable to load techarea.txt" which is keeping me from loading the Mod. I checked the file and it seems to be fine any clues as to what I did wrong?
 Thanks
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				April 8th, 2003, 08:12 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Babylon 5 Mod 
 Are you using the 1.49 Version of the mod in Gold? That will not work. |  
	
		
	
	
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				April 8th, 2003, 09:03 PM
			
			
			
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				 Re: Babylon 5 Mod 
 No I am using the old SEIV Version with B5 Mod, however I do have the Gold Version on my machine. What do you think the problem is? |  
	
		
	
	
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				April 10th, 2003, 08:36 AM
			
			
			
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 Corporal |  | 
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				 Re: Babylon 5 Mod 
 Hello. I recently bought SE 4 Gold, I have downloaded all of the files found on Rambie's site, the 2 zips provided by Pathfinder for the Gold conVersion and the 1.84 patch. Do I have everything I need to run this mod?
 Is there anything being currently worked on? It seems that a lot of people disappeared from here as of late. And does anyone know if this mod is compatible with stand alone modded shipsets?
 
 [ April 13, 2003, 11:00: Message edited by: Geryon ]
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				April 12th, 2003, 06:37 PM
			
			
			
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 General |  | 
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				 Re: Babylon 5 Mod 
 Without looking through this thread...
 Question is there any reason that the Trading Post and Manufacturing colony are the member of the same family ??
 
 Every time i Click the upgrade all in the planets window all the manufacturing colony fac... that i am building switches over to trading post. Which is a pain since the Trading Post is not as good asthe Manufacturing Colony.
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				April 13th, 2003, 11:46 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Babylon 5 Mod 
 Geryon: 
Yeah, but many of us are students, and many of us are Canadian 
Final Exams + Playoff hockey = temporary absence.
 
I bet things will pick up at the end of April, bout the time most of us crawl out of our study holes, realize that the light of day is too bright and crawl back down to the safety of things like... computers   
				__________________Jimbob
 
 The best way to have a good idea is to have lots of ideas.
 -Linus Pauling
 Take away paradox from the thinker and you have a professor.
 -Søren Kierkegaard
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				April 16th, 2003, 11:57 AM
			
			
			
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				 Re: Babylon 5 Mod 
 Thanks for the info jimbob, I just had a sudden sense of fear that suddenly this mod might have "gone beyond the rim" just as I finally got the chance to get the game     
I'd also like to give a special appreciation to pathfinder and grumbler who made the Gold Versions I'll be able to use, thanks guys.
 
And a question or 2 to the mod makers, I noticed ships from B5 Wars in the ship sets such as the Poseidon Supercarrier, how come other B5 Wars ships aren't being used? I saw the names of these ships in one of the texts in the zip but the ships aren't in the sets; Tethys Cutter (imo would make a better escort than the Skylark transport which is a civilian ship), the Artemis Heavy Frigate (with it's awesome Rail Gun arsenal which I think you guys have in game?), Sagittarius Missile Cruiser and the Avenger Escort Carrier. Also why was the Asimov Luxury Liner removed from heavy Transport? The current small and med transports are both shuttles, wouldn't the Iron Side Crew Shuttle would work better as the small transport (currently med) as the Hestrel is used only for planetary transport, the Kneale Freighter the Med transport (currently large) and the Asimov as the large. 
 
Please don't think this a criticism, I'm only curious as to why these designs aren't being used, the shipset is great as it is.
 
Thanks again for all your hard work.
			
			
			
			
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				April 17th, 2003, 05:53 PM
			
			
			
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 General |  | 
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				 Re: Babylon 5 Mod 
 seemed to be missed
 Without looking through this thread...
 
 Question is there any reason that the Trading Post and Manufacturing colony are the member of the same family ??
 
 Every time i Click the upgrade all in the planets window all the manufacturing colony fac... that i am building switches over to trading post. Which is a pain since the Trading Post is not as good asthe Manufacturing Colony.
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				April 18th, 2003, 12:00 AM
			
			
			
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 Major General |  | 
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				 Re: Babylon 5 Mod 
 tesco: IIRC the trading post was supposed to be a "baby" manufacturing colony...in other words cheaper, quicker to build (several testers were complainining of the cost & build time for the MC). However, as you noted it seems th AI likes the TD better...
 not sure how to fix...
 
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