Re: \"Operation flashpoint\" Everon scenario incommi
Quote:
MarkSheppard said:
In SPCAMO game turns, that means the US responds to the Russian invasion massively in 30 minutes, assuming 3~ minutes for both turns (1.5 minutes for your turn, 1.5 minutes for the other side's turn); which is a bit unrealistic. Perhaps it could be re-worked into a campaign game?
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True, but the fact is that on turn 10 the russian player should have taken control of the island, so there is no reason to wait: the russian position are the same than would be after 10 days... and so on with the reinforcement later in the game: if I manage to balance it well, it will be a 'three 30 turn scenario in 90 turns'
In fact, I first wanted to do a campain but it I think it's better to let the player keep his objectives and losses along the game, so this is for me the only solution, but if somebody wants to do a campain and hasn't time enough to create the map, I can give it.
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"On 17 January, I started with 39 tanks. After 38 days of aerial attacks, I had 32, but in less than 20 minutes with the M1A1,1 had zero." an Iraqi
battalion commander, after being captured by the 2nd Armored Cav Regiment, speeking to Col Don Holder.
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