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  #1  
Old August 20th, 2006, 10:19 PM
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Default v1.6b try #2

v1.6b attached.
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File Type: zip 439528-CarrierBattles1.6b.zip (8.49 MB, 135 views)
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  #2  
Old August 20th, 2006, 11:26 PM
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Default Re: v1.6b try #2

That fixed it.
Wow that was fast!
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Old August 23rd, 2006, 07:16 PM
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Default Re: v1.6b try #2

Ground Combat: Liking it a lot!

Not sure if this is possible, but:
I made some 800 attack artillery units, but they have range-1, so...they have to be on the front row to fight? Putting that fella up against the Phong 101st rabble legion, I'de rather have some armored infantry on the front row.

Is the range band thingy just an illusion in SEIV ground combat, or can troops with range-2 fire from behind the front line?
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Old August 23rd, 2006, 07:19 PM

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Default Re: v1.6b try #2

Range doesn't do anything in SEIV ground combat.
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  #5  
Old August 23rd, 2006, 07:26 PM
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Default Re: v1.6b try #2

ok, it looks like the first square is the one that takes all the damage.

Do all the squares get to fire, or is it just the first squares duking it out?
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Old August 23rd, 2006, 10:23 PM
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Default Re: v1.6b try #2

Only the range-1 damage matters.
Stuff such as reload rate and range are ignored.
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Old August 24th, 2006, 11:33 AM

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Default Re: v1.6b try #2

Downloaded 1.6b v2... missiles are faster!!! Darnit! Missiles are still not fast enough! Late game fighters and escorts can still outrun the missiles they are firing or being targetted by! See previous post please.
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