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Old August 21st, 2006, 03:34 PM
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Default Re: More questions...

1. not sure. I don't usually mothball ships

2. sounds good if you're trying to get Warp Point tech fast

3. a couple of good things about fighters
- they cost no maintenance
- you can "store" up to 200 of them in orbit obove a planet without using up valuable cargo
- they're devastating against a race w/ no point defense
- load up your carriers as soon as you can. That way you don't have to waste time waiting for them to travel to all your planets to get filled up before you launch your invasion.

4. as large a ship hull as you can get, point defense, mine sweepers, shield generators.
- since you have time to build up your forced, you might want to add a few cargo bays so each main battle ship can double as a troop carrier (good if you're using tactical combat)
- Phased Polaron Beams are the best weapon in the game. They shoot every turn, have high damage, they're not too hard to research, and they skip normal shields

5. Stellar manipulation ships are expensive and slow to build. Protect them, otherwise you'll have to wait ten turns while you construct new ones if they get destroyed. Keep some in reserve for this reason.
- The A.I. sucks at using stellar manipulation.
- Make your warp point, send your fleet through, colonize the first large breathable world you find to establish a beach head there and close the warp point behind you. That way your main empire will be protected from attack while you're free to build more ships there.
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