Re: A mod idea :)
Well see now I've actually come to a slight problem, I am unsure of precisely WHERE the tech tree should start for each race.
I mean if I went the route of the original SEIV tech tree then we could have some issues as hra-thrall have NO armor technology and swarmers have no ship to ship combat weaponry besides that of their "fighters".
And since the Union of Man is a missile heavy nation they would utterly dominate the other races early on as they have the best fastest and deadliest missiles.
So I am not quite sure where to start the tech.
Any suggestions based upon the description I've given of each race so far?
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