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  #1  
Old August 22nd, 2006, 09:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE:V Shipset Questions

The text files are there- check SpaceObjects_XFiles.txt. The cruiser has a base model radius of 444.293 and a scale of 0.008, the destroyer 588.822 and 0.004, respectively.
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Old August 22nd, 2006, 10:07 PM

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Default Re: SE:V Shipset Questions

SpaceObjects no such file in demo as far as i can see, have checked all directories. the model info provided, comforms what i sad about model sizes (i opened the actual .X files)
it seems you can create models any size you want then set scale accordingly.
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Old August 22nd, 2006, 10:41 PM

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Default Re: SE:V Shipset Questions

Its in the Campaign 0- Backwater Blues folder.
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Old August 22nd, 2006, 11:03 PM

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Default Re: SE:V Shipset Questions

hmm saw that then skipped over it for some reason, anyway the scaling numbers are completly different
destroyer model radis is 5.0 and scaling is .01 versus 588.822 and .004
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Old August 23rd, 2006, 12:00 AM

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Default Re: SE:V Shipset Questions

Buh-what?

That's..bizzare. I pulled those numbers straight from the copy of Starfury on my disk.
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Old August 23rd, 2006, 12:05 AM
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Default Re: SE:V Shipset Questions

That's just because the destroyer's model happens to have been made small in the 3d editor, so it only needs to get scaled down a little bit.

The other one is a large model, and needs to be scaled down lots more to make both of them look the right size in-game.
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Old August 26th, 2006, 02:38 AM
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Default Re: SE:V Shipset Questions

Quote:
Poly limits- look at the SF ships. I'd say a couple hundred polys at most.
Is this an engine limitation, or a matter of playability for low-end systems? I tested a ship in the Starfury Demo that was ~1700 polys and it ran fine on my system. Right now I'm working with ships that are around 2k-5k polys, AFTER I've cleaned them up. I'm sure I'll be removing/simplifying more of the detail after I've had the chance to test them in-game, but I doubt any of them will go below 1k polys.

On a side-note, do the textures for the ships have to be 256x256 bitmaps? I've got textures that are 512^2 and 1024^2 in JPEG format that I want to use. The ships look horrible when crompressed down to 256x256.
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