Re: Away team mod?
Check out my "lessons learned the hard way". It seems you can't remove a passenger once added, so that's kind of out.
However... You CAN set custom variables (e.g., "number of red uniforms aboard=redsuits). Then you can create an arbitrary number of quests that check to see if you have 1+ redsuits aboard (harder than it sounds, there are no arithmetic functions allowed in quest conditions like "greater than or equal to").
Then, you could provide a popup that asks if they want to "search further..>?". Depending on what they reply, the quest can then give items, kill redsuits, etc.
Unfortunately, there is also no "random result" feature, so you have to either have predetermined results in each quest, or have different results occur based upon other factors like what items they have on board, or other custom variables you set.
A random cheat might be x number of quests with a KEYS name like "SETRANDOM". Each quest does nothing but set one custom variable like "MYRANDOM=2" or "MYRANDOM=3". Since the game engine will only allow one (or none) of these quests to be generated at a time, randomly (because of the KEYS flag), you would end up with a sort-of-random custom variable that would change each time you play the game.
But, it's a kludge at best.
|