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AngleWyrm said:
On firing arcs: I hope that firing arcs have the same sort of effect in overall vessel performance, design, and use in combat. It does present a new componant size consideration: Ships will need comparatively more weapons, and AI will also have to consider turning ships to bring weapons to bear.
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That begs the Question how well does the AI handle the direct firing arcs and damage? Supposedly the damage is arc specific, so that one side of the ships defenses will take damage before other sides. Will the AI be smart enough to turn that damaged side away from the enemy?