Re: SE:V Shipset Questions
*smacks forhead* I'm retarded..... the meshes that I have include 2-3 different models within the file, for various view distances (the game they were made for would swap models accordingly). I've been taking the close-in, high-detail models and hacking them up to reduce the polys. I totally forgot that there were already nice, low-poly meshes included that require no changes. Some of those 5,000 poly ships are now a fairly tame ~1,000.
I've spent the past week doing little more than improving my skill at welding vertices and re-aligning UVWs... Oh well, I guess this is how we learn.
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