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  #1  
Old August 26th, 2006, 04:52 AM
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Default Re: SE:V Shipset Questions

Quote:
Noble713 said:
Is this an engine limitation, or a matter of playability for low-end systems? I tested a ship in the Starfury Demo that was ~1700 polys and it ran fine on my system. Right now I'm working with ships that are around 2k-5k polys, AFTER I've cleaned them up. I'm sure I'll be removing/simplifying more of the detail after I've had the chance to test them in-game, but I doubt any of them will go below 1k polys.
That was kinda my question...I mean if you are using a puter that is over 5 to 10 years old, I can see this being a problem...If you have a standard run of the mill less than 2 year old puter, I cant see how a few polys here and there are going to make a difference. I mean how does this compare to homeworld in terms of polys?
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Old August 26th, 2006, 05:29 AM
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Default Re: SE:V Shipset Questions

Will there be any hard coded upper limit for the ship number per empire as it is in SE IV?
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Old August 26th, 2006, 05:39 AM
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Default Re: SE:V Shipset Questions

I'm not aware of a hard code limit at the moment. I have searched the settings.txt and found none either.
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Old August 26th, 2006, 07:55 AM
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Default Re: SE:V Shipset Questions

There are the same settings for maximum number of ships/units per player - which has the same maximums as SE:IV.

You can use any size texture you want. The only real reason for keeping the models economical on polys or textures small is for general playability.
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