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Old August 26th, 2006, 11:31 PM
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DRG DRG is offline
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Default Re: Infantry Casualties at 50m

This is an old thread and the issues discussed are out of date.

The routines for adjacent hex combat were revised in the patch. There is far more chance an infantry unit will return fire after first contact and battle it out with an adjacent enemy unit than in the release version.

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Old August 29th, 2006, 06:56 PM

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Default Re: Infantry Casualties at 50m

Anyone still having problems should note that Z-fire/area fire will only hit hexes your unit could see if it weren't for smoke/trees. Buildings are barriers, as are hills/terrain. Find an enemy (by getting chewed up, yes), then light him up with area fire from the rest of the Platoon. Move them to 2 hexes away. Then, the next turn, move your assaulting squad adjacent. Just move 1 hex. You should then have a good chance to mangle them. Also, using FO's to fire mortars ends up with pretty good area accuracy. Finally, if still having trouble, just drop the Searching rating. At the scale of the game, I think a 65% would be more realistic, but that might just be me.
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