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  #1  
Old August 31st, 2006, 02:07 PM
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st.patrik st.patrik is offline
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Default Re: Silent Seas AAR

Turn 26
Balakrit, my Markata scout, witnessed some barbarians attacking Vanheim in the deep south of the world. In the fight was Sinfjotle, Vanheim's prophet, who is a hero impressive enough that I could wish he were fighting for Kailasa. His toughness is legendary, not to mention his incredible strength, and skill at both attack and defence.



In Kailasa itself things are less exciting. Arana is working his way north to attack independants. The Yakshini I summoned doesn't know enough nature magic to be helpful, so she has been given the job of helping the Yogis with their research. Otherwise things are stable and frankly uninteresting. Now if I were actually able to be present in the world things would be different...

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  #2  
Old August 31st, 2006, 02:37 PM

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Default Re: Silent Seas AAR

Three Apsaras for how many gems? They don't seem that great, especially since you can recruit sacred troops that have better equipment. Ok, they don't have the 'standard' ability but 13 morale + 3 for blessing (if that hasn't changed in dom3) means you aren't going to route much anyways...
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Old August 31st, 2006, 02:49 PM
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Default Re: Silent Seas AAR

3 for 3 gems - so they're not too pricey.

They have higher awe as well as the standard effect. The standard could be useful particularly when they are combined with weak-willed monkeys...
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Old August 31st, 2006, 02:54 PM

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Default Re: Silent Seas AAR


Well I'll be reading this AAR faithfully to see how you use them. Thanks for doing this, its excellent.
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