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September 1st, 2006, 02:15 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: new map generator
Great Work paradoxharbinger !!
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September 4th, 2006, 06:26 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
i found and resolved a massive memory leak today. apparently you cannot use commas to chain delete commands.
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September 6th, 2006, 10:09 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
hey everybody. since i started this thread, i've been using it as the main means of dispensing information to the community adn have completely neglected the website i had set up for the mapgen. i finally made an update to the site and you can find some new screens there. the link's in my sig, enjoy.
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September 6th, 2006, 10:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: new map generator
Its looking good 
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 9th, 2006, 12:44 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
been tweaking the border generation algorithm a little. here's a screen to keep you sated until i update my site again.
on other fronts, i'm working on the .map files. the neighbour detection is pretty broken as of now, but i don't think it will be too hard to fix.
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September 10th, 2006, 01:28 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
good news, the neighbour algorithm is fixed and .map files are being generated properly. will probably begin work on wrap-around maps now, which should be a fairly quick process.
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September 10th, 2006, 02:30 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: new map generator
I'm getting tired of saying "cool" and "keep up the good work".
So instead I will be silent.
I will say, however, that the sample map in the previous post seems a bit dark.
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September 11th, 2006, 05:20 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: new map generator
If you want to prepare for dom3 you might include deep seas.
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