Re: Simple but ironic question about gems and cast
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Frostmourne27 said:
I'm not sure about this, but shouldn't it be easy to test? Mod a zeroth lvl spell to cause 800 fatigue (therefor need 8 gems) and give it a cost of say eight fire magic. make a god that can cast it, then send your god vs indies w/ only eight gems. Wouldn't that decide it one way or the other?
Re: Simple but ironic question about gems and cast
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Arralen said:
2) I'm not sure. Test it ... Added advantage: You'll get to see if the mage uses the gems at all, or prefers to cast some other spell ...
Is the debug log explained in the manual somewhere?