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  #1  
Old September 3rd, 2006, 12:45 AM
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Default Re: Dom3 MP is still Supercombatant based?

Quote:
alexti said:
Quote:
Daynarr said:
SC's in Dom3 serve more as support to armies then to win you wars by themselves.
Wasn't it this way in Dom2? You leave your SC alone for a second and the next turn he's dead
Hehe yeah.
Though little survived massive artillery attacks .

Late game was always an economic warfare because when you showed an army or a sc then the enemy tried to annilihate it with mind hunt/flames from sky/ghost riders or an own SC/Army magically moved to counter your just magically moved SC/Army.

It was simply a resource war who had more clams. Ah the good old memories .
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  #2  
Old September 3rd, 2006, 03:32 PM
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Default Re: Dom3 MP is still Supercombatant based?

I really like the idea of less powerful SC's and less homogenous late game nations, if I understood right the main points of this discussion. One being, even though very powerful, beating an immense professional army without getting a scratch is ridiculous even in a so called high-fantasy world.
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Old September 3rd, 2006, 04:41 PM
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Default Re: Dom3 MP is still Supercombatant based?

I'm with Gandalf on this one, i never really felt SCs were overpowered. I both used and feared them moderatly. A modest nerf sounds about right to me.

Fixing the castle system indirectly affects this too. The one disadvantage of the otherwise overly usefull watch tower strategy was that it did not offer much protection against lone SCs with the right equipment.. Since the watch tower thing has been fixed people will have better forts and SCs will not be able to breach without an army, especially if regular armies are bigger, which it sounds like they will be. I'm playing a triple income game right now, and sieges are a huge issue.

I've always suspected that the popularity of SCs was partialy caused by laziness- it's much easier to set orders for a single SC than a whole army.
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Old September 3rd, 2006, 05:21 PM

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Default Re: Dom3 MP is still Supercombatant based?

Quote:
Tyrant said:
I'm with Gandalf on this one, i never really felt SCs were overpowered. I both used and feared them moderatly. A modest nerf sounds about right to me.

Fixing the castle system indirectly affects this too. The one disadvantage of the otherwise overly usefull watch tower strategy was that it did not offer much protection against lone SCs with the right equipment.. Since the watch tower thing has been fixed people will have better forts and SCs will not be able to breach without an army, especially if regular armies are bigger, which it sounds like they will be. I'm playing a triple income game right now, and sieges are a huge issue.

I've always suspected that the popularity of SCs was partialy caused by laziness- it's much easier to set orders for a single SC than a whole army.
Well depends. Some SCs in uber equipment were able to massacre a single army. However, I think it was all good, like I said a bit earlier in this topic. It takes a long time and mana to equip that specific SC.
Some minor nerf is ok of course.
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Old September 3rd, 2006, 05:22 PM
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Default Re: Dom3 MP is still Supercombatant based?

Well, nerfing lifedrain just might result in other weapons then the eternal Wraith Swords.
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Old September 3rd, 2006, 05:29 PM

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Default Re: Dom3 MP is still Supercombatant based?

Quote:
Nerfix said:
Well, nerfing lifedrain just might result in other weapons then the eternal Wraith Swords.
I think that the lifedrain nerf was needed. It was too good, compared to the others, so they were a bit obsolete.
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Old September 3rd, 2006, 05:36 PM
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Default Re: Dom3 MP is still Supercombatant based?

Yup yup. I have always liked the part of kitting SC's/Thugs with different equipment.
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